You can fix that width oddity though. I would exit out of EverQuest and manually edit your UI_Tmon file and look for [TargetWindow], and delete out that section for it. Save and close. Then go back into EverQuest and let it rewrite the information for that window, relocate/resize it. It should default to 256×92. The buff rows should of only been about 40’ish pixels high enough for 2 rows of buffs, though it can be stretched higher for more. Don’t forget putting the playerwindow in that hole though on the bottomleft.
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