EQType Full Listing

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  • #25788
    Drakah
    Keymaster

    Labels EQType / ScreenID

    1 = Name
    2 = Level
    3 = Class
    4 = Deity
    5 = Strength
    6 = Stamina
    7 = Dexterity
    8 = Agility
    9 = Wisdom
    10 = Intelligence
    11 = Charisma
    12 = Save vs. Poison
    13 = Save vs. Disease
    14 = Save vs. Fire
    15 = Save vs. Cold
    16 = Save vs. Magic
    17 = Current Hit Points
    18 = Maximum Hit Points
    19/“HPLabel0” = Hit Point Percentage
    “HPPercLabel0” = Hit Point Percentage (%) Label – Only ScreenID
    20/“ManaLabel0” = Mana Percentage
    “ManaPercLabel0” = Mana Percentage (%) Label – Only ScreenID
    21/“STALabel0” = Stamina/Endurance Percentage
    “STAPercLabel0” = Stamina/Endurance Percentage (%) Label – Only ScreenID
    22 = Current Mitigation
    23 = Current Offense
    24 = Weight
    25 = Maximum Weight
    26 = Experience Percentage
    27 = Alternate Experience Percentage
    28 = Target Name
    29 = Target Hit Point Percentage
    30 = Group Member 1 Name
    31 = Group Member 2 Name
    32 = Group Member 3 Name
    33 = Group Member 4 Name
    34 = Group Member 5 Name
    35 = Group Member 1 Health Percentage
    36 = Group Member 2 Health Percentage
    37 = Group Member 3 Health Percentage
    38 = Group Member 4 Health Percentage
    39 = Group Member 5 Health Percentage
    40 = Group Pet 1 Health Percentage
    41 = Group Pet 2 Health Percentage
    42 = Group Pet 3 Health Percentage
    43 = Group Pet 4 Health Percentage
    44 = Group Pet 5 Health Percentage
    45 = Buff 0 (Not Active But Still Used)
    46 = Buff 1 (Not Active But Still Used)
    47 = Buff 2 (Not Active But Still Used)
    48 = Buff 3 (Not Active But Still Used)
    49 = Buff 4 (Not Active But Still Used)
    50 = Buff 5 (Not Active But Still Used)
    51 = Buff 6 (Not Active But Still Used)
    52 = Buff 7 (Not Active But Still Used)
    53 = Buff 8 (Not Active But Still Used)
    54 = Buff 9 (Not Active But Still Used)
    55 = Buff 10 (Not Active But Still Used)
    56 = Buff 11 (Not Active But Still Used)
    57 = Buff 12 (Not Active But Still Used)
    58 = Buff 13 (Not Active But Still Used)
    59 = Buff 14 (Not Active But Still Used)
    60 = Spell 1 (XML Name 0)
    61 = Spell 2 (XML Name 1)
    62 = Spell 3 (XML Name 2)
    63 = Spell 4 (XML Name 3)
    64 = Spell 5 (XML Name 4)
    65 = Spell 6 (XML Name 5)
    66 = Spell 7 (XML Name 6)
    67 = Spell 8 (XML Name 7)
    68 = Player’s Pet Name
    69 = Players Pet HP Percent
    70 = Players Current HP / Players Max HP (Note: Color Indicates Condition)
    71 = Current Alternate Advancement Points Available to Spend
    72 = Current Experience Percentage Assigned to Alternate Advancement
    73 = Character Last Name
    74 = Character Title
    75 = Current MP3 Song Name
    76 = Current MP3 Song Duration Minutes Value
    77 = Current MP3 Song Duration Seconds Value (2 Digits Always)
    78 = Current MP3 Song Position Minutes Value
    79 = Current MP3 Song Position Seconds Value (2 Digits Always)
    80 = Song 1 (Not Active But Still Used)
    81 = Song 2 (Not Active But Still Used)
    82 = Song 3 (Not Active But Still Used)
    83 = Song 4 (Not Active But Still Used)
    84 = Song 5 (Not Active But Still Used)
    85 = Song 6 (Not Active But Still Used)
    86 = Pet Buff 1
    87 = Pet Buff 2
    88 = Pet Buff 3
    89 = Pet Buff 4
    90 = Pet Buff 5
    91 = Pet Buff 6
    92 = Pet Buff 7
    93 = Pet Buff 8
    94 = Pet Buff 9
    95 = Pet Buff 10
    96 = Pet Buff 11
    97 = Pet Buff 12
    98 = Pet Buff 13
    99 = Pet Buff 14
    100 = Pet Buff 15
    101 = Pet Buff 16
    102 = Pet Buff 17
    103 = Pet Buff 18
    104 = Pet Buff 19
    105 = Pet Buff 20
    106 = Pet Buff 21
    107 = Pet Buff 22
    108 = Pet Buff 23
    109 = Pet Buff 24
    110 = Pet Buff 25
    111 = Pet Buff 26
    112 = Pet Buff 27
    113 = Pet Buff 28
    114 = Pet Buff 29
    115 = Pet Buff 30
    116 = Personal Tribute Timer
    117 = Current Amount of Tribute Points
    118 = Total Career Tribute
    119 = Tribute Cost Per 10 Mins
    120 = Target of Target Percentage
    121 = Guild Tribute Timer
    122 = Guild Tribute Pool
    123 = Guild Tribute Payment
    124 = Mana Number
    125 = Mana Number Max
    126 = Endurance Number
    127 = Endurance Number Max
    128 = Mana / Max Mana
    129 = Endurance / Max Endurance
    130 = N/A (Formerly Leadership EXP % – Group)
    131 = N/A (Formerly Leadership EXP % – Raid)
    132 = Task System Duration Timer (00:00)
    133 = Spell 9 (XML Name 8)
    134 = Casting Spell Name
    135 = Target of Target Name
    136 = Corruption Resist
    137 = Player Combat Timer Label (00:00)
    138 = Spell 10 (XML Name 9)
    139 = Group Member 1 Mana Percentage
    140 = Group Member 2 Mana Percentage
    141 = Group Member 3 Mana Percentage
    142 = Group Member 4 Mana Percentage
    143 = Group Member 5 Mana Percentage
    144 = Group Member 1 Endurance Percentage
    145 = Group Member 2 Endurance Percentage
    146 = Group Member 3 Endurance Percentage
    147 = Group Member 4 Endurance Percentage
    148 = Group Member 5 Endurance Percentage
    149 = Spell 11 (XML Name 10)
    150 = Spell 12 (XML Name 11)
    151 = HP Percentage Extended Target Window 0
    152 = HP Percentage Extended Target Window 1
    153 = HP Percentage Extended Target Window 2
    154 = HP Percentage Extended Target Window 3
    155 = HP Percentage Extended Target Window 4
    156 = HP Percentage Extended Target Window 5
    157 = HP Percentage Extended Target Window 6
    158 = HP Percentage Extended Target Window 7
    159 = HP Percentage Extended Target Window 8
    160 = HP Percentage Extended Target Window 9
    161 = HP Percentage Extended Target Window 10
    162 = HP Percentage Extended Target Window 11
    163 = HP Percentage Extended Target Window 12
    164 = HP Percentage Extended Target Window 13
    165 = HP Percentage Extended Target Window 14
    166 = HP Percentage Extended Target Window 15
    167 = HP Percentage Extended Target Window 16
    168 = HP Percentage Extended Target Window 17
    169 = HP Percentage Extended Target Window 18
    170 = HP Percentage Extended Target Window 19
    171 = Mana Percentage Extended Target Window 0
    172 = Mana Percentage Extended Target Window 1
    173 = Mana Percentage Extended Target Window 2
    174 = Mana Percentage Extended Target Window 3
    175 = Mana Percentage Extended Target Window 4
    176 = Mana Percentage Extended Target Window 5
    177 = Mana Percentage Extended Target Window 6
    178 = Mana Percentage Extended Target Window 7
    179 = Mana Percentage Extended Target Window 8
    180 = Mana Percentage Extended Target Window 9
    181 = Mana Percentage Extended Target Window 10
    182 = Mana Percentage Extended Target Window 11
    183 = Mana Percentage Extended Target Window 12
    184 = Mana Percentage Extended Target Window 13
    185 = Mana Percentage Extended Target Window 14
    186 = Mana Percentage Extended Target Window 15
    187 = Mana Percentage Extended Target Window 16
    188 = Mana Percentage Extended Target Window 17
    189 = Mana Percentage Extended Target Window 18
    190 = Mana Percentage Extended Target Window 19
    191 = Endurance Percentage Extended Target Window 0
    192 = Endurance Percentage Extended Target Window 1
    193 = Endurance Percentage Extended Target Window 2
    194 = Endurance Percentage Extended Target Window 3
    195 = Endurance Percentage Extended Target Window 4
    196 = Endurance Percentage Extended Target Window 5
    197 = Endurance Percentage Extended Target Window 6
    198 = Endurance Percentage Extended Target Window 7
    199 = Endurance Percentage Extended Target Window 8
    200 = Endurance Percentage Extended Target Window 9
    201 = Endurance Percentage Extended Target Window 10
    202 = Endurance Percentage Extended Target Window 11
    203 = Endurance Percentage Extended Target Window 12
    204 = Endurance Percentage Extended Target Window 13
    205 = Endurance Percentage Extended Target Window 14
    206 = Endurance Percentage Extended Target Window 15
    207 = Endurance Percentage Extended Target Window 16
    208 = Endurance Percentage Extended Target Window 17
    209 = Endurance Percentage Extended Target Window 18
    210 = Endurance Percentage Extended Target Window 19
    211 = Haste
    212 = Hit Point Regeneration
    213 = Mana Regeneration
    214 = Endurance Regeneration
    215 = Spell Shield
    216 = Combat Effects
    217 = Shielding
    218 = Damage Shielding
    219 = Damage Over Time Shielding
    220 = Damage Shield Mitigation
    221 = Avoidance
    222 = Accuracy
    223 = Stun Resist
    224 = Strike Through
    225 = Heal Amount
    226 = Spell Damage
    227 = Clairvoyance
    228 = Skill Damage Bash
    229 = Skill Damage Backstab
    230 = Skill Damage Dragonpunch
    231 = Skill Damage Eaglestrike
    232 = Skill Damage Flyingkick
    233 = Skill Damage Kick
    234 = Skill Damage Roundkick
    235 = Skill Damage Tigerclaw
    236 = Skill Damage Frenzy
    237 = Weight / Max Weight
    238 = Base Strength
    239 = Base Stamina
    240 = Base Dexterity
    241 = Base Agility
    242 = Base Wisdom
    243 = Base Intelligence
    244 = Base Charisma
    245 = Base Save vs. Poison
    246 = Base Save vs. Disease
    247 = Base Save vs. Fire
    248 = Base Save vs. Cold
    249 = Base Save vs. Magic
    250 = Base Save vs. Corruption
    251 = Heroic Strength
    252 = Heroic Stamina
    253 = Heroic Dexterity
    254 = Heroic Agility
    255 = Heroic Wisdom
    256 = Heroic Intelligence
    257 = Heroic Charisma
    258 = Heroic Save vs. Poison
    259 = Heroic Save vs. Disease
    260 = Heroic Save vs. Fire
    261 = Heroic Save vs. Cold
    262 = Heroic Save vs. Magic
    263 = Heroic Save vs. Corruption
    264 = Cap Strength
    265 = Cap Stamina
    266 = Cap Dexterity
    267 = Cap Agility
    268 = Cap Wisdom
    269 = Cap Intelligence
    270 = Cap Charisma
    271 = Cap Save vs. Poison
    272 = Cap Save vs. Disease
    273 = Cap Save vs. Fire
    274 = Cap Save vs. Cold
    275 = Cap Save vs. Magic
    276 = Cap Save vs. Corruption
    277 = Cap Spell Shield
    278 = Cap Combat Effects
    279 = Cap Shielding
    280 = Cap Damage Shielding
    281 = Cap Damage Over Time Shielding
    282 = Cap Damage Shield Mitigation
    283 = Cap Avoidance
    284 = Cap Accuracy
    285 = Cap Stun Resist
    286 = Cap Strike Through
    287 = Cap Skill Damage Bash
    288 = Cap Skill Damage Backstab
    289 = Cap Skill Damage Dragonpunch
    290 = Cap Skill Damage Eaglestrike
    291 = Cap Skill Damage Flyingkick
    292 = Cap Skill Damage Kick
    293 = Cap Skill Damage Roundkick
    294 = Cap Skill Damage Tigerclaw
    295 = Cap Skill Damage Frenzy
    296 = Loyalty Token Count
    297 = Tribute Trophy Timer
    298 = Tribute Trophy Cost
    299 = Guild Tribute Trophy Timer
    300 = Guild Tribute Trophy Cost
    301 = Target of Pet HP
    302 = Aggro Target Name
    303 = Aggro Most Hated Name
    304 = Aggro Most Hated Name No Lock
    305 = Aggro My Hate Percent
    306 = Aggro My Hate Percent No Lock
    307 = Aggro Most Hated Hate Percent
    308 = Aggro Most Hated Hate Percent No Lock
    309 = Aggro Group 1 Hate Percent
    310 = Aggro Group 2 Hate Percent
    311 = Aggro Group 3 Hate Percent
    312 = Aggro Group 4 Hate Percent
    313 = Aggro Group 5 Hate Percent
    314 = Aggro Extended Target 1 Hate Percent
    315 = Aggro Extended Target 2 Hate Percent
    316 = Aggro Extended Target 3 Hate Percent
    317 = Aggro Extended Target 4 Hate Percent
    318 = Aggro Extended Target 5 Hate Percent
    319 = Aggro Extended Target 6 Hate Percent
    320 = Aggro Extended Target 7 Hate Percent
    321 = Aggro Extended Target 8 Hate Percent
    322 = Aggro Extended Target 9 Hate Percent
    323 = Aggro Extended Target 10 Hate Percent
    324 = Aggro Extended Target 11 Hate Percent
    325 = Aggro Extended Target 12 Hate Percent
    326 = Aggro Extended Target 13 Hate Percent
    327 = Aggro Extended Target 14 Hate Percent
    328 = Aggro Extended Target 15 Hate Percent
    329 = Aggro Extended Target 16 Hate Percent
    330 = Aggro Extended Target 17 Hate Percent
    331 = Aggro Extended Target 18 Hate Percent
    332 = Aggro Extended Target 19 Hate Percent
    333 = Aggro Extended Target 20 Hate Percent
    334 = N/A
    335 = Mercenary AA Experience Percent Label
    336 = Mercenary AA Experience Points Label
    337 = Mercenary AA Experience Points Spent Label
    338 = Mercenary HP
    339 = Mercenary Max HP
    340 = Mercenary Mana
    341 = Mercenary Max Mana
    342 = Mercenary Endurance
    343 = Mercenary Max Endurance
    344 = Mercenary Armor Class
    345 = Mercenary Attack
    346 = Mercenary Haste Percent
    347 = Mercenary Strength
    348 = Mercenary Stamina
    349 = Mercenary Intelligence
    350 = Mercenary Wisdom
    351 = Mercenary Agility
    352 = Mercenary Dexterity
    353 = Mercenary Charisma
    354 = Mercenary Combat HP Regeneration
    355 = Mercenary Combat Mana Regeneration
    356 = Mercenary Combat Endurance Regeneration
    357 = Mercenary Heal Amount
    358 = Mercenary Spell Damage
    359 = N/A
    360 = Power Source Percentage Remaining
    361-400 = N/A
    401 = Velocity (Current movement speed, in real-time)
    402 = Accuracy (Chance to hit, not item mod)
    403 = Evasion
    404-413 = N/A
    414 = Spell 13 (XML Name 12)
    415 = Spell 14 (XML Name 13)
    416-499 = N/A
    500-549 = Buff 0-49
    781-792 = Buff 50-61
    550-579 = Blocked Buff 0-29
    681-710 = Blocked Buff 30-59
    580-599 = N/A
    600-629 = Song Buff 0-29
    630-649 = N/A
    650-679 = Pet Blocked Buff 0-29
    731-760 = Pet Blocked Buff 30-59

    Gauges EQType / ScreenID:
    1/Gauge0 = HP
    2/ManaGauge0 = Mana
    3/STAGauge0 = Stamina/Endurance
    4 = Experience
    5 = Alternate Advancement Experience
    6 = Target
    7 = Casting
    8 = Breath
    9 = Memorize
    10 = Scribe
    11 = Group 1 HP
    12 = Group 2 HP
    13 = Group 3 HP
    14 = Group 4 HP
    15 = Group 5 HP
    16/PetGauge0 = Pet HP
    17 = Group 1 Pet HP
    18 = Group 2 Pet HP
    19 = Group 3 Pet HP
    20 = Group 4 Pet HP
    21 = Group 5 Pet HP
    22 = Current MP3 Song Progress
    23 = N/A (Formerly Leadership EXP – Group)
    24 = N/A (Formerly Leadership EXP – Raid)
    25 = N/A
    26 = Combat Ability Window Time Remaining
    27 = Target of Target HP
    28 = Re-Spawn Timer
    29 = In Combat Timer
    30 = Web Browser Loading
    31 = Group 1 Mana
    32 = Group 2 Mana
    33 = Group 3 Mana
    34 = Group 4 Mana
    35 = Group 5 Mana
    36 = Group 1 Endurance
    37 = Group 2 Endurance
    38 = Group 3 Endurance
    39 = Group 4 Endurance
    40 = Group 5 Endurance
    41 = Pet’s Target
    42 = HP Extended Target Window 0
    43 = HP Extended Target Window 1
    44 = HP Extended Target Window 2
    45 = HP Extended Target Window 3
    46 = HP Extended Target Window 4
    47 = HP Extended Target Window 5
    48 = HP Extended Target Window 6
    49 = HP Extended Target Window 7
    50 = HP Extended Target Window 8
    51 = HP Extended Target Window 9
    52 = HP Extended Target Window 10
    53 = HP Extended Target Window 11
    54 = HP Extended Target Window 12
    55 = HP Extended Target Window 13
    56 = HP Extended Target Window 14
    57 = HP Extended Target Window 15
    58 = HP Extended Target Window 16
    59 = HP Extended Target Window 17
    60 = HP Extended Target Window 18
    61 = HP Extended Target Window 19
    62 = Mana Extended Target Window 0
    63 = Mana Extended Target Window 1
    64 = Mana Extended Target Window 2
    65 = Mana Extended Target Window 3
    66 = Mana Extended Target Window 4
    67 = Mana Extended Target Window 5
    68 = Mana Extended Target Window 6
    69 = Mana Extended Target Window 7
    70 = Mana Extended Target Window 8
    71 = Mana Extended Target Window 9
    72 = Mana Extended Target Window 10
    73 = Mana Extended Target Window 11
    74 = Mana Extended Target Window 12
    75 = Mana Extended Target Window 13
    76 = Mana Extended Target Window 14
    77 = Mana Extended Target Window 15
    78 = Mana Extended Target Window 16
    79 = Mana Extended Target Window 17
    80 = Mana Extended Target Window 18
    81 = Mana Extended Target Window 19
    82 = Endurance Extended Target Window 0
    83 = Endurance Extended Target Window 1
    84 = Endurance Extended Target Window 2
    85 = Endurance Extended Target Window 3
    86 = Endurance Extended Target Window 4
    87 = Endurance Extended Target Window 5
    88 = Endurance Extended Target Window 6
    89 = Endurance Extended Target Window 7
    90 = Endurance Extended Target Window 8
    91 = Endurance Extended Target Window 9
    92 = Endurance Extended Target Window 10
    93 = Endurance Extended Target Window 11
    94 = Endurance Extended Target Window 12
    95 = Endurance Extended Target Window 13
    96 = Endurance Extended Target Window 14
    97 = Endurance Extended Target Window 15
    98 = Endurance Extended Target Window 16
    99 = Endurance Extended Target Window 17
    100 = Endurance Extended Target Window 18
    101 = Endurance Extended Target Window 19
    102-145 = N/A
    146 = Loyalty Velocity
    147 = Vitality
    148 = AA Vitality
    149 = Aggro Gauge
    150 = Mercenary AA Experience Gauge

    Inventory EQType:
    inventory/Equip 0 = Charm
    inventory/Equip 1 = L-Ear
    inventory/Equip 2 = Head
    inventory/Equip 3 = Face
    inventory/Equip 4 = R-Ear
    inventory/Equip 5 = Neck
    inventory/Equip 6 = Shoulder
    inventory/Equip 7 = Arms
    inventory/Equip 8 = Back
    inventory/Equip 9 = L-Wrist
    inventory/Equip 10 = R-Wrist
    inventory/Equip 11 = Range
    inventory/Equip 12 = Hands
    inventory/Equip 13 = Primary Slot
    inventory/Equip 14 = Secondary Slot
    inventory/Equip 15 = L-Finger
    inventory/Equip 16 = R-Finger
    inventory/Equip 17 = Chest
    inventory/Equip 18 = Legs
    inventory/Equip 19 = Feet
    inventory/Equip 20 = Belt
    inventory/Equip 21 = Power Source
    inventory/Equip 22 = Ammo
    inventory/Equip 23 = Bag 1
    inventory/Equip 24 = Bag 2
    inventory/Equip 25 = Bag 3
    inventory/Equip 26 = Bag 4
    inventory/Equip 27 = Bag 5
    inventory/Equip 28 = Bag 6
    inventory/Equip 29 = Bag 7
    inventory/Equip 30 = Bag 8
    inventory/Equip 31 = Bag 9
    inventory/Equip 32 = Bag 10

    Bag Container Slots:
    inventory/Equip 23/0 = Bag 1 Slot 1
    inventory/Equip 23/1 = Bag 1 Slot 2 …etc
    inventory/Bank 0 = Bank Bag 1
    inventory/Bank 1 = Bank Bag 2
    inventory/Bank 2 = Bank Bag 3
    inventory/Bank 3 = Bank Bag 4
    inventory/Bank 4 = Bank Bag 5
    inventory/Bank 5 = Bank Bag 6
    inventory/Bank 6 = Bank Bag 7
    inventory/Bank 7 = Bank Bag 8
    inventory/Bank 8 = Bank Bag 9
    inventory/Bank 9 = Bank Bag 10
    inventory/Bank 10 = Bank Bag 11
    inventory/Bank 11 = Bank Bag 12
    inventory/Bank 12 = Bank Bag 13
    inventory/Bank 13 = Bank Bag 14
    inventory/Bank 14 = Bank Bag 15
    inventory/Bank 15 = Bank Bag 16
    inventory/Bank 16 = Bank Bag 17
    inventory/Bank 17 = Bank Bag 18
    inventory/Bank 18 = Bank Bag 19
    inventory/Bank 19 = Bank Bag 20
    inventory/Bank 20 = Bank Bag 21
    inventory/Bank 21 = Bank Bag 22
    inventory/Bank 22 = Bank Bag 23
    inventory/Bank 23 = Bank Bag 24

    inventory/Bank 0/0 = Bank Bag 1 Slot 1
    inventory/Bank 0/1 = Bank Bag 1 Slot 2 …etc

    inventory/SharedBank 0 = Shared Bank Bag 1
    inventory/SharedBank 1 = Shared Bank Bag 2
    inventory/SharedBank 2 = Shared Bank Bag 3
    inventory/SharedBank 3 = Shared Bank Bag 4

    inventory/SharedBank 0/0 = Shared Bank Bag 1 Slot 1
    inventory/SharedBank 0/1 = Shared Bank Bag 1 Slot 2 …etc

    Same format for these types as well:

    inventory/Trade [0-*]
    inventory/Trade [0-*]/[0-*]
    inventory/World [0-*]
    inventory/Loot [0-*]
    inventory/Bazaar [0-*]
    inventory/Inspect [0-*]
    * = up to as many slots available in the bag/container

    Removed Inventory Window – InvSlot EQTYPE’s:
    30 = Container Slot 1
    31 = Container Slot 2
    32 = Container Slot 3
    33 = Container Slot 4 (see NEW section)
    34 = Container Slot 5
    35 = Container Slot 6
    36 = Container Slot 7
    37 = Container Slot 8
    38 = Container Slot 9
    39 = Container Slot 10

    Note: Old EQType’s will still work except for those noted above. Other elements will still work, such as the Container Title names, Container names within the window, Container Icon and the Done Button. If you are updating a UI, always use the most current EQType’s to keep future code from breaking.

    Also Note: Using open bag slot types in modifications which are not meant to show, without having the bag open first, may crash your game. This same crash may happen when trying to create a hotbutton shortcut from a modified window which contains inventory items for “clickies”.

    NEW:
    33 = Item on Cursor (although does not seem to work)

    Common Types Used for Group Window:
    “voicechat/SpeakingIndicator” = Player Voice Icon – Only ScreenID
    “GroupRoleTank0” = Player Tank Role – Only ScreenID
    “GroupRoleAssist0” = Player Assist Role – Only ScreenID
    “GroupRolePuller0” = Player Puller Role – Only ScreenID

    As of Oct 26, 2008
    ** Currently, you can only have 1 “clickable” customized EQType that references a ScreenID, specific for the function.

    (Example 1: Can only have 1 GW_Gauge0, using ScreenID: Gauge0 in the group window. Anymore would render the last Gauge Name listed in the (pieces) to be clickable, but no others.)

    (Example 2: Can only have 1 GW_PlayerManaPercent, using ScreenID: ManaLabel0 in the group window. Anymore would render the percents not to disappear when opting to not show Mana via right-click submenu’s over the player gauge.)

    Other/String EQType:
    Label EQType:

    voicechat/PushToTalk=Currently bound push to talk shortcut.
    voicechat/ActiveSpeaker=Current voice chat speaker and channel.
    voicechat/IncomingCallWnd/Name=Name of person that sent incomming call. Formated as, “Accept voice call from [player]?”
    mercenary/MerchantWnd/PurchaseCostPlatText=Purchase platinum cost of selected mercenary to hire.
    mercenary/MerchantWnd/PurchaseCostGoldText=Purchase gold cost of selected mercenary to hire.
    mercenary/MerchantWnd/UpkeepCostPlatText=Upkeep platinum cost of slected mercenary to hire.
    mercenary/MerchantWnd/UpkeepCostGoldText=Upkeep gold cost of selected mercenary to hire.
    mercenary/ManageWnd/TimeLeftText=Countdown until your mercenary charges upkeep, or until it can be unsuspended.
    mercenary/InfoWnd/PurchaseCostPlatText=Current mercenary’s platinum purchase cost.
    mercenary/InfoWnd/PurchaseCostGoldText=Current mercenary’s gold purchase cost.
    mercenary/InfoWnd/UpkeepCostPlatText=Current mercenary’s platinum upkeep cost.
    mercenary/InfoWnd/UpkeepCostGoldText=Current mercenary’s gold upkeep cost.
    mercenary/ManageWnd/TimeLeftLabel=Appears to be static text?

    STMLBox EQType:
    mercenary/MerchantWnd/InfoText=Description of selected mercenary to hire.
    mercenary/MerchantWnd/StanceInfoText=Description of selected mercenary to hire’s selected stance. Stance is selected in mercenary/MerchantWnd/StanceListBox.
    mercenary/InfoWnd/InfoText=Current mercenary’s description.
    mercenary/InfoWnd/StanceInfoText=Current mercenary’s stance descriptions.

    Button EQType:
    hotbutton/Bar [0-9]/[0-11]
    (example: “hotbutton/Bar 1/11” displays the second hot bar’s 12th hot button slot)

    openwnd=This can be used to a open top level windows and position them next to the button. The correct syntax is <eqtype> openwnd [top level screen item name] </eqtype>. This EQType can also be used to open any top level window in the TopLevelWindowList. It will not open windows that require a context like the item display window or the trade window. It also will not open a window if you do not meet the requirements to open them. That means if you are a caster you cannot open the combat ability window, and if you do not have spells you cannot open the cast spell window.
    voicechat/CallButton=Syntax and function is identical to openwnd. This EQType is intended to open the outgoing call window. Ex. <eqtype>voicechat/CallButton VAB_OutgoingCall</eqtype>voicechat/MutedListRemove=Unmute player.
    voicechat/SpeakingIndicator=Self voice chat indicator.
    voicechat/GroupActivityButton 0=Group member 1 voice chat indicator.
    voicechat/GroupActivityButton 1=Group member 2 voice chat indicator.
    voicechat/GroupActivityButton 2=Group member 3 voice chat indicator.
    voicechat/GroupActivityButton 3=Group member 4 voice chat indicator.
    voicechat/GroupActivityButton 4=Group member 5 voice chat indicator.
    voicechat/OnOffButton=Voice chat toggle.
    voicechat/SpeakerMuteButton=Global voice chat mute.
    voicechat/MicMuteButton=Self mute.
    voicechat/EnablePushToTalk=Push to talk toggle.
    voicechat/Echo Echo=Echo channel toggle.
    voicechat/OptionsButton=Open voice chat options.
    voicechat/Channel/Guild=Guild voice chat toggle.
    voicechat/Channel/Raid=Raid voice chat toggle.
    voicechat/Channel/Group=Group voice chat toggle.
    voicechat/Channel/None=Leave voice chat channels.
    voicechat/Channel/Lecture=It was just added for the 2008 fan faire community address. Unknown if it will be used again.
    ChannelButton=Button that is duplicated at run time for additional voice chat channels. The a person to person call is one example of a channel added at run time. The Button element that has this EQType must be placed inside of a TemplateContainer as a TemplatePiece. The TemplatePiece’s Name attribute must be equal to VoiceSession.
    voicechat/Talk=Voice chat talk.
    voicechat/ActiveSpeaker/Mute=Mute current speaker. (not available in default UI)
    voicechat/CallScreen/Submit=Send outgoing call request.
    voicechat/ActiveParticipantMicMute=Mute clicked speaker.
    voicechat/ActiveParticipantModeratorMute=Moderator mute clicked speaker.
    voicechat/ActiveParticipantModeratorKick=Moderator kick clicked speaker.
    voicechat/ActiveParticipantModeratorBan=Moderator ban clicked speaker.
    voicechat/IncomingCallWnd/Accept=Accept incomming call.
    voicechat/IncomingCallWnd/Deny=Decline incomming call.
    mercenary/MerchantWnd/HireButton=Hire selected mercenary.
    mercenary/ManageWnd/SetActiveStanceButton=Set mercenary stance. Mercenary stance is selected in the mercenary/ManageWnd/StanceListBox listbox.
    mercenary/ManageWnd/SetStanceHotkeyButton=Create hotkey for selected stance. Mercenary stance is selected in the mercenary/ManageWnd/StanceListBox listbox.
    mercenary/ManageWnd/SetOwnerButton=Give mercenary to selected player.
    mercenary/ManageWnd/DismissButton=Dismiss mercenary.
    mercenary/ManageWnd/InfoButton=Open mercenary info window.
    mercenary/ManageWnd/SuspendButton=Suspend mercenary.

    Gauge EQType:
    voicechat/MicVolumeStatusGauge=Mic volume.

    Editbox EQType:
    voicechat/CallScreen/Name=Name of player to call.

    Listbox EQType:
    voicechat/MutedList=List of muted players.
    voicechat/SpeakersList=Voice chat users in your current channel.
    mercenary/MerchantWnd/SubtypeListBox=Select mercenary subtype to hire.
    mercenary/MerchantWnd/StanceListBox=Currently selected mercenary to hire’s stances.
    mercenary/ManageWnd/StanceListBox=Current mercenacy stance list.

    Combobox EQType:
    voicechat/InputDevice=Voice chat input devices.
    voicechat/OutputDevice=Voice chat output devices.
    mercenary/MerchantWnd/TypeComboBox=Select mercenary type to hire.

    Slider EQType:
    voicechat/SpeakerVolume=Global voice chat volume.
    voicechat/MicVolume=Self mic volume.
    voicechat/ActiveSpeaker/Volume=Volume of current speaker. (not available in default UI)
    voicechat/ActiveParticipantMicVolume=Volume of clicked speaker.

    Screen EQType:
    Giving the Screen the appropriate EQType allows EQ to get information from an element’s sibling. Its unknown if anything requires it right now. If it does affect anything the list is very small.

    closenotclicked=Causes the screen to close if the user clicks outside of the screen.
    voicechat/CallScreen=Outgoing call window.
    voicechat/IncomingCallWnd=Incomming call window.
    mercenary/MerchantWnd=Mercenary hire window.
    mercenary/ManageWnd=Mercenary management window.
    mercenary/InfoWnd=Mercenary info window.

    TemplateContainer EQType:
    Giving the TemplateContainer the appropriate EQType allows EQ to get information from an element’s sibling. Its unknown if anything requires it right now. If it does affect anything the list is very small.

    voicechat/ChannelContainer=Voice chat channels container.

    There are other string type variables to be used and will be posted at a later time due to testing the functionality of customization.

    • This topic was modified 4 years, 6 months ago by Drakah.
    • This topic was modified 4 years, 6 months ago by Drakah.
    • This topic was modified 5 months ago by Drakah.
    • This topic was modified 5 months ago by Drakah.
    • This topic was modified 5 months ago by Drakah.
    • This topic was modified 5 months ago by Drakah.
    #264109
    Drakah
    Keymaster

    Updated 6/18/2024 with the additional Buff Labels.

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