EQType Full Listing

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  • #25788
    Drakah
    Keymaster

      Labels EQType / ScreenID

      1 = Name
      2 = Level
      3 = Class
      4 = Deity
      5 = Strength
      6 = Stamina
      7 = Dexterity
      8 = Agility
      9 = Wisdom
      10 = Intelligence
      11 = Charisma
      12 = Save vs. Poison
      13 = Save vs. Disease
      14 = Save vs. Fire
      15 = Save vs. Cold
      16 = Save vs. Magic
      17 = Current Hit Points
      18 = Maximum Hit Points
      19/“HPLabel0” = Hit Point Percentage
      “HPPercLabel0” = Hit Point Percentage (%) Label – Only ScreenID
      20/“ManaLabel0” = Mana Percentage
      “ManaPercLabel0” = Mana Percentage (%) Label – Only ScreenID
      21/“STALabel0” = Stamina/Endurance Percentage
      “STAPercLabel0” = Stamina/Endurance Percentage (%) Label – Only ScreenID
      22 = Current Mitigation
      23 = Current Offense
      24 = Weight
      25 = Maximum Weight
      26 = Experience Percentage
      27 = Alternate Experience Percentage
      28 = Target Name
      29 = Target Hit Point Percentage
      30 = Group Member 1 Name
      31 = Group Member 2 Name
      32 = Group Member 3 Name
      33 = Group Member 4 Name
      34 = Group Member 5 Name
      35 = Group Member 1 Health Percentage
      36 = Group Member 2 Health Percentage
      37 = Group Member 3 Health Percentage
      38 = Group Member 4 Health Percentage
      39 = Group Member 5 Health Percentage
      40 = Group Pet 1 Health Percentage
      41 = Group Pet 2 Health Percentage
      42 = Group Pet 3 Health Percentage
      43 = Group Pet 4 Health Percentage
      44 = Group Pet 5 Health Percentage
      45 = Buff 0 (Not Active But Still Used)
      46 = Buff 1 (Not Active But Still Used)
      47 = Buff 2 (Not Active But Still Used)
      48 = Buff 3 (Not Active But Still Used)
      49 = Buff 4 (Not Active But Still Used)
      50 = Buff 5 (Not Active But Still Used)
      51 = Buff 6 (Not Active But Still Used)
      52 = Buff 7 (Not Active But Still Used)
      53 = Buff 8 (Not Active But Still Used)
      54 = Buff 9 (Not Active But Still Used)
      55 = Buff 10 (Not Active But Still Used)
      56 = Buff 11 (Not Active But Still Used)
      57 = Buff 12 (Not Active But Still Used)
      58 = Buff 13 (Not Active But Still Used)
      59 = Buff 14 (Not Active But Still Used)
      60 = Spell 1 (XML Name 0)
      61 = Spell 2 (XML Name 1)
      62 = Spell 3 (XML Name 2)
      63 = Spell 4 (XML Name 3)
      64 = Spell 5 (XML Name 4)
      65 = Spell 6 (XML Name 5)
      66 = Spell 7 (XML Name 6)
      67 = Spell 8 (XML Name 7)
      68 = Player’s Pet Name
      69 = Players Pet HP Percent
      70 = Players Current HP / Players Max HP (Note: Color Indicates Condition)
      71 = Current Alternate Advancement Points Available to Spend
      72 = Current Experience Percentage Assigned to Alternate Advancement
      73 = Character Last Name
      74 = Character Title
      75 = Current MP3 Song Name
      76 = Current MP3 Song Duration Minutes Value
      77 = Current MP3 Song Duration Seconds Value (2 Digits Always)
      78 = Current MP3 Song Position Minutes Value
      79 = Current MP3 Song Position Seconds Value (2 Digits Always)
      80 = Song 1 (Not Active But Still Used)
      81 = Song 2 (Not Active But Still Used)
      82 = Song 3 (Not Active But Still Used)
      83 = Song 4 (Not Active But Still Used)
      84 = Song 5 (Not Active But Still Used )
      85 = Song 6 (Not Active But Still Used)
      86 = Pet Buff 1
      87 = Pet Buff 2
      88 = Pet Buff 3
      89 = Pet Buff 4
      90 = Pet Buff 5
      91 = Pet Buff 6
      92 = Pet Buff 7
      93 = Pet Buff 8
      94 = Pet Buff 9
      95 = Pet Buff 10
      96 = Pet Buff 11
      97 = Pet Buff 12
      98 = Pet Buff 13
      99 = Pet Buff 14
      100 = Pet Buff 15
      101 = Pet Buff 16
      102 = Pet Buff 17
      103 = Pet Buff 18
      104 = Pet Buff 19
      105 = Pet Buff 20
      106 = Pet Buff 21
      107 = Pet Buff 22
      108 = Pet Buff 23
      109 = Pet Buff 24
      110 = Pet Buff 25
      111 = Pet Buff 26
      112 = Pet Buff 27
      113 = Pet Buff 28
      114 = Pet Buff 29
      115 = Pet Buff 30
      116 = Personal Tribute Timer
      117 = Current Amount of Tribute Points
      118 = Total Career Tribute
      119 = Tribute Cost Per 10 Mins
      120 = Target of Target Percentage
      121 = Guild Tribute Timer
      122 = Guild Tribute Pool
      123 = Guild Tribute Payment
      124 = Mana Number
      125 = Mana Number Max
      126 = Endurance Number
      127 = Endurance Number Max
      128 = Mana / Max Mana
      129 = Endurance / Max Endurance
      130 = N/A (Formerly Leadership EXP % – Group)
      131 = N/A (Formerly Leadership EXP % – Raid)
      132 = Task System Duration Timer (00:00)
      133 = Spell 9 (XML Name 8)
      134 = Casting Spell Name
      135 = Target of Target Name
      136 = Corruption Resist
      137 = Player Combat Timer Label (00:00)
      138 = Spell 10 (XML Name 9)
      139 = Group Member 1 Mana Percentage
      140 = Group Member 2 Mana Percentage
      141 = Group Member 3 Mana Percentage
      142 = Group Member 4 Mana Percentage
      143 = Group Member 5 Mana Percentage
      144 = Group Member 1 Endurance Percentage
      145 = Group Member 2 Endurance Percentage
      146 = Group Member 3 Endurance Percentage
      147 = Group Member 4 Endurance Percentage
      148 = Group Member 5 Endurance Percentage
      149 = Spell 11 (XML Name 10)
      150 = Spell 12 (XML Name 11)
      151 = HP Percentage Extended Target Window 0
      152 = HP Percentage Extended Target Window 1
      153 = HP Percentage Extended Target Window 2
      154 = HP Percentage Extended Target Window 3
      155 = HP Percentage Extended Target Window 4
      156 = HP Percentage Extended Target Window 5
      157 = HP Percentage Extended Target Window 6
      158 = HP Percentage Extended Target Window 7
      159 = HP Percentage Extended Target Window 8
      160 = HP Percentage Extended Target Window 9
      161 = HP Percentage Extended Target Window 10
      162 = HP Percentage Extended Target Window 11
      163 = HP Percentage Extended Target Window 12
      164 = HP Percentage Extended Target Window 13
      165 = HP Percentage Extended Target Window 14
      166 = HP Percentage Extended Target Window 15
      167 = HP Percentage Extended Target Window 16
      168 = HP Percentage Extended Target Window 17
      169 = HP Percentage Extended Target Window 18
      170 = HP Percentage Extended Target Window 19
      171 = Mana Percentage Extended Target Window 0
      172 = Mana Percentage Extended Target Window 1
      173 = Mana Percentage Extended Target Window 2
      174 = Mana Percentage Extended Target Window 3
      175 = Mana Percentage Extended Target Window 4
      176 = Mana Percentage Extended Target Window 5
      177 = Mana Percentage Extended Target Window 6
      178 = Mana Percentage Extended Target Window 7
      179 = Mana Percentage Extended Target Window 8
      180 = Mana Percentage Extended Target Window 9
      181 = Mana Percentage Extended Target Window 10
      182 = Mana Percentage Extended Target Window 11
      183 = Mana Percentage Extended Target Window 12
      184 = Mana Percentage Extended Target Window 13
      185 = Mana Percentage Extended Target Window 14
      186 = Mana Percentage Extended Target Window 15
      187 = Mana Percentage Extended Target Window 16
      188 = Mana Percentage Extended Target Window 17
      189 = Mana Percentage Extended Target Window 18
      190 = Mana Percentage Extended Target Window 19
      191 = Endurance Percentage Extended Target Window 0
      192 = Endurance Percentage Extended Target Window 1
      193 = Endurance Percentage Extended Target Window 2
      194 = Endurance Percentage Extended Target Window 3
      195 = Endurance Percentage Extended Target Window 4
      196 = Endurance Percentage Extended Target Window 5
      197 = Endurance Percentage Extended Target Window 6
      198 = Endurance Percentage Extended Target Window 7
      199 = Endurance Percentage Extended Target Window 8
      200 = Endurance Percentage Extended Target Window 9
      201 = Endurance Percentage Extended Target Window 10
      202 = Endurance Percentage Extended Target Window 11
      203 = Endurance Percentage Extended Target Window 12
      204 = Endurance Percentage Extended Target Window 13
      205 = Endurance Percentage Extended Target Window 14
      206 = Endurance Percentage Extended Target Window 15
      207 = Endurance Percentage Extended Target Window 16
      208 = Endurance Percentage Extended Target Window 17
      209 = Endurance Percentage Extended Target Window 18
      210 = Endurance Percentage Extended Target Window 19
      211 = Haste
      212 = Hit Point Regeneration
      213 = Mana Regeneration
      214 = Endurance Regeneration
      215 = Spell Shield
      216 = Combat Effects
      217 = Shielding
      218 = Damage Shielding
      219 = Damage Over Time Shielding
      220 = Damage Shield Mitigation
      221 = Avoidance
      222 = Accuracy
      223 = Stun Resist
      224 = Strike Through
      225 = Heal Amount
      226 = Spell Damage
      227 = Clairvoyance
      228 = Skill Damage Bash
      229 = Skill Damage Backstab
      230 = Skill Damage Dragonpunch
      231 = Skill Damage Eaglestrike
      232 = Skill Damage Flyingkick
      233 = Skill Damage Kick
      234 = Skill Damage Roundkick
      235 = Skill Damage Tigerclaw
      236 = Skill Damage Frenzy
      237 = Weight / Max Weight
      238 = Base Strength
      239 = Base Stamina
      240 = Base Dexterity
      241 = Base Agility
      242 = Base Wisdom
      243 = Base Intelligence
      244 = Base Charisma
      245 = Base Save vs. Poison
      246 = Base Save vs. Disease
      247 = Base Save vs. Fire
      248 = Base Save vs. Cold
      249 = Base Save vs. Magic
      250 = Base Save vs. Corruption
      251 = Heroic Strength
      252 = Heroic Stamina
      253 = Heroic Dexterity
      254 = Heroic Agility
      255 = Heroic Wisdom
      256 = Heroic Intelligence
      257 = Heroic Charisma
      258 = Heroic Save vs. Poison
      259 = Heroic Save vs. Disease
      260 = Heroic Save vs. Fire
      261 = Heroic Save vs. Cold
      262 = Heroic Save vs. Magic
      263 = Heroic Save vs. Corruption
      264 = Cap Strength
      265 = Cap Stamina
      266 = Cap Dexterity
      267 = Cap Agility
      268 = Cap Wisdom
      269 = Cap Intelligence
      270 = Cap Charisma
      271 = Cap Save vs. Poison
      272 = Cap Save vs. Disease
      273 = Cap Save vs. Fire
      274 = Cap Save vs. Cold
      275 = Cap Save vs. Magic
      276 = Cap Save vs. Corruption
      277 = Cap Spell Shield
      278 = Cap Combat Effects
      279 = Cap Shielding
      280 = Cap Damage Shielding
      281 = Cap Damage Over Time Shielding
      282 = Cap Damage Shield Mitigation
      283 = Cap Avoidance
      284 = Cap Accuracy
      285 = Cap Stun Resist
      286 = Cap Strike Through
      287 = Cap Skill Damage Bash
      288 = Cap Skill Damage Backstab
      289 = Cap Skill Damage Dragonpunch
      290 = Cap Skill Damage Eaglestrike
      291 = Cap Skill Damage Flyingkick
      292 = Cap Skill Damage Kick
      293 = Cap Skill Damage Roundkick
      294 = Cap Skill Damage Tigerclaw
      295 = Cap Skill Damage Frenzy
      296 = Loyalty Token Count
      297 = Tribute Trophy Timer
      298 = Tribute Trophy Cost
      299 = Guild Tribute Trophy Timer
      300 = Guild Tribute Trophy Cost
      301 = Target of Pet HP
      302 = Aggro Target Name
      303 = Aggro Most Hated Name
      304 = Aggro Most Hated Name No Lock
      305 = Aggro My Hate Percent
      306 = Aggro My Hate Percent No Lock
      307 = Aggro Most Hated Hate Percent
      308 = Aggro Most Hated Hate Percent No Lock
      309 = Aggro Group 1 Hate Percent
      310 = Aggro Group 2 Hate Percent
      311 = Aggro Group 3 Hate Percent
      312 = Aggro Group 4 Hate Percent
      313 = Aggro Group 5 Hate Percent
      314 = Aggro Extended Target 1 Hate Percent
      315 = Aggro Extended Target 2 Hate Percent
      316 = Aggro Extended Target 3 Hate Percent
      317 = Aggro Extended Target 4 Hate Percent
      318 = Aggro Extended Target 5 Hate Percent
      319 = Aggro Extended Target 6 Hate Percent
      320 = Aggro Extended Target 7 Hate Percent
      321 = Aggro Extended Target 8 Hate Percent
      322 = Aggro Extended Target 9 Hate Percent
      323 = Aggro Extended Target 10 Hate Percent
      324 = Aggro Extended Target 11 Hate Percent
      325 = Aggro Extended Target 12 Hate Percent
      326 = Aggro Extended Target 13 Hate Percent
      327 = Aggro Extended Target 14 Hate Percent
      328 = Aggro Extended Target 15 Hate Percent
      329 = Aggro Extended Target 16 Hate Percent
      330 = Aggro Extended Target 17 Hate Percent
      331 = Aggro Extended Target 18 Hate Percent
      332 = Aggro Extended Target 19 Hate Percent
      333 = Aggro Extended Target 20 Hate Percent
      334 = N/A
      335 = Mercenary AA Experience Percent Label
      336 = Mercenary AA Experience Points Label
      337 = Mercenary AA Experience Points Spent Label
      338 = Mercenary HP
      339 = Mercenary Max HP
      340 = Mercenary Mana
      341 = Mercenary Max Mana
      342 = Mercenary Endurance
      343 = Mercenary Max Endurance
      344 = Mercenary Armor Class
      345 = Mercenary Attack
      346 = Mercenary Haste Percent
      347 = Mercenary Strength
      348 = Mercenary Stamina
      349 = Mercenary Intelligence
      350 = Mercenary Wisdom
      351 = Mercenary Agility
      352 = Mercenary Dexterity
      353 = Mercenary Charisma
      354 = Mercenary Combat HP Regeneration
      355 = Mercenary Combat Mana Regeneration
      356 = Mercenary Combat Endurance Regeneration
      357 = Mercenary Heal Amount
      358 = Mercenary Spell Damage
      359 = N/A
      360 = Power Source Percentage Remaining
      361-400 = N/A
      401 = Velocity (Current movement speed, in real-time)
      402 = Accuracy (Chance to hit, not item mod)
      403 = Evasion
      404-413 = N/A
      414 = Spell 13 (XML Name 12)
      415 = Spell 14 (XML Name 13)
      416-499 = N/A
      500 = Buff 0
      501 = Buff 1
      502 = Buff 2
      503 = Buff 3
      504 = Buff 4
      505 = Buff 5
      506 = Buff 6
      507 = Buff 7
      508 = Buff 8
      509 = Buff 9
      510 = Buff 10
      511 = Buff 11
      512 = Buff 12
      513 = Buff 13
      514 = Buff 14
      515 = Buff 15
      516 = Buff 16
      517 = Buff 17
      518 = Buff 18
      519 = Buff 19
      520 = Buff 20
      521 = Buff 21
      522 = Buff 22
      523 = Buff 23
      524 = Buff 24
      525 = Buff 25
      526 = Buff 26
      527 = Buff 27
      528 = Buff 28
      529 = Buff 29
      530 = Buff 30
      531 = Buff 31
      532 = Buff 32
      533 = Buff 33
      534 = Buff 34
      535 = Buff 35
      536 = Buff 36
      537 = Buff 37
      538 = Buff 38
      539 = Buff 39
      540 = Buff 40
      541 = Buff 41
      542-549 = N/A
      550 = Blocked Buff 0
      551 = Blocked Buff 1
      552 = Blocked Buff 2
      553 = Blocked Buff 3
      554 = Blocked Buff 4
      555 = Blocked Buff 5
      556 = Blocked Buff 6
      557 = Blocked Buff 7
      558 = Blocked Buff 8
      559 = Blocked Buff 9
      560 = Blocked Buff 10
      561 = Blocked Buff 11
      562 = Blocked Buff 12
      563 = Blocked Buff 13
      564 = Blocked Buff 14
      565 = Blocked Buff 15
      566 = Blocked Buff 16
      567 = Blocked Buff 17
      568 = Blocked Buff 18
      569 = Blocked Buff 19
      570 = Blocked Buff 20
      571 = Blocked Buff 21
      572 = Blocked Buff 22
      573 = Blocked Buff 23
      574 = Blocked Buff 24
      575 = Blocked Buff 25
      576 = Blocked Buff 26
      577 = Blocked Buff 27
      578 = Blocked Buff 28
      579 = Blocked Buff 29
      580-599 = N/A
      600 = Song Buff 0
      601 = Song Buff 1
      602 = Song Buff 2
      603 = Song Buff 3
      604 = Song Buff 4
      605 = Song Buff 5
      606 = Song Buff 6
      607 = Song Buff 7
      608 = Song Buff 8
      609 = Song Buff 9
      610 = Song Buff 10
      611 = Song Buff 11
      612 = Song Buff 12
      613 = Song Buff 13
      614 = Song Buff 14
      615 = Song Buff 15
      616 = Song Buff 16
      617 = Song Buff 17
      618 = Song Buff 18
      619 = Song Buff 19
      620 = Song Buff 20
      621 = Song Buff 21
      622 = Song Buff 22
      623 = Song Buff 23
      624 = Song Buff 24
      625 = Song Buff 25
      626 = Song Buff 26
      627 = Song Buff 27
      628 = Song Buff 28
      629 = Song Buff 29
      630-649 = N/A
      650 = Pet Blocked Buff 0
      651 = Pet Blocked Buff 1
      652 = Pet Blocked Buff 2
      653 = Pet Blocked Buff 3
      654 = Pet Blocked Buff 4
      655 = Pet Blocked Buff 5
      656 = Pet Blocked Buff 6
      657 = Pet Blocked Buff 7
      658 = Pet Blocked Buff 8
      659 = Pet Blocked Buff 9
      660 = Pet Blocked Buff 10
      661 = Pet Blocked Buff 11
      662 = Pet Blocked Buff 12
      663 = Pet Blocked Buff 13
      664 = Pet Blocked Buff 14
      665 = Pet Blocked Buff 15
      666 = Pet Blocked Buff 16
      667 = Pet Blocked Buff 17
      668 = Pet Blocked Buff 18
      669 = Pet Blocked Buff 19
      670 = Pet Blocked Buff 20
      671 = Pet Blocked Buff 21
      672 = Pet Blocked Buff 22
      673 = Pet Blocked Buff 23
      674 = Pet Blocked Buff 24
      675 = Pet Blocked Buff 25
      676 = Pet Blocked Buff 26
      677 = Pet Blocked Buff 27
      678 = Pet Blocked Buff 28
      679 = Pet Blocked Buff 29

      Gauges EQType / ScreenID:
      1/Gauge0 = HP
      2/ManaGauge0 = Mana
      3/STAGauge0 = Stamina/Endurance
      4 = Experience
      5 = Alternate Advancement Experience
      6 = Target
      7 = Casting
      8 = Breath
      9 = Memorize
      10 = Scribe
      11 = Group 1 HP
      12 = Group 2 HP
      13 = Group 3 HP
      14 = Group 4 HP
      15 = Group 5 HP
      16/PetGauge0 = Pet HP
      17 = Group 1 Pet HP
      18 = Group 2 Pet HP
      19 = Group 3 Pet HP
      20 = Group 4 Pet HP
      21 = Group 5 Pet HP
      22 = Current MP3 Song Progress
      23 = N/A (Formerly Leadership EXP – Group)
      24 = N/A (Formerly Leadership EXP – Raid)
      25 = N/A
      26 = Combat Ability Window Time Remaining
      27 = Target of Target HP
      28 = Re-Spawn Timer
      29 = In Combat Timer
      30 = Web Browser Loading
      31 = Group 1 Mana
      32 = Group 2 Mana
      33 = Group 3 Mana
      34 = Group 4 Mana
      35 = Group 5 Mana
      36 = Group 1 Endurance
      37 = Group 2 Endurance
      38 = Group 3 Endurance
      39 = Group 4 Endurance
      40 = Group 5 Endurance
      41 = Pet’s Target
      42 = HP Extended Target Window 0
      43 = HP Extended Target Window 1
      44 = HP Extended Target Window 2
      45 = HP Extended Target Window 3
      46 = HP Extended Target Window 4
      47 = HP Extended Target Window 5
      48 = HP Extended Target Window 6
      49 = HP Extended Target Window 7
      50 = HP Extended Target Window 8
      51 = HP Extended Target Window 9
      52 = HP Extended Target Window 10
      53 = HP Extended Target Window 11
      54 = HP Extended Target Window 12
      55 = HP Extended Target Window 13
      56 = HP Extended Target Window 14
      57 = HP Extended Target Window 15
      58 = HP Extended Target Window 16
      59 = HP Extended Target Window 17
      60 = HP Extended Target Window 18
      61 = HP Extended Target Window 19
      62 = Mana Extended Target Window 0
      63 = Mana Extended Target Window 1
      64 = Mana Extended Target Window 2
      65 = Mana Extended Target Window 3
      66 = Mana Extended Target Window 4
      67 = Mana Extended Target Window 5
      68 = Mana Extended Target Window 6
      69 = Mana Extended Target Window 7
      70 = Mana Extended Target Window 8
      71 = Mana Extended Target Window 9
      72 = Mana Extended Target Window 10
      73 = Mana Extended Target Window 11
      74 = Mana Extended Target Window 12
      75 = Mana Extended Target Window 13
      76 = Mana Extended Target Window 14
      77 = Mana Extended Target Window 15
      78 = Mana Extended Target Window 16
      79 = Mana Extended Target Window 17
      80 = Mana Extended Target Window 18
      81 = Mana Extended Target Window 19
      82 = Endurance Extended Target Window 0
      83 = Endurance Extended Target Window 1
      84 = Endurance Extended Target Window 2
      85 = Endurance Extended Target Window 3
      86 = Endurance Extended Target Window 4
      87 = Endurance Extended Target Window 5
      88 = Endurance Extended Target Window 6
      89 = Endurance Extended Target Window 7
      90 = Endurance Extended Target Window 8
      91 = Endurance Extended Target Window 9
      92 = Endurance Extended Target Window 10
      93 = Endurance Extended Target Window 11
      94 = Endurance Extended Target Window 12
      95 = Endurance Extended Target Window 13
      96 = Endurance Extended Target Window 14
      97 = Endurance Extended Target Window 15
      98 = Endurance Extended Target Window 16
      99 = Endurance Extended Target Window 17
      100 = Endurance Extended Target Window 18
      101 = Endurance Extended Target Window 19
      102-145 = N/A
      146 = Loyalty Velocity
      147 = Vitality
      148 = AA Vitality
      149 = Aggro Gauge
      150 = Mercenary AA Experience Gauge

      Inventory EQType:
      inventory/Equip 0 = Charm
      inventory/Equip 1 = L-Ear
      inventory/Equip 2 = Head
      inventory/Equip 3 = Face
      inventory/Equip 4 = R-Ear
      inventory/Equip 5 = Neck
      inventory/Equip 6 = Shoulder
      inventory/Equip 7 = Arms
      inventory/Equip 8 = Back
      inventory/Equip 9 = L-Wrist
      inventory/Equip 10 = R-Wrist
      inventory/Equip 11 = Range
      inventory/Equip 12 = Hands
      inventory/Equip 13 = Primary Slot
      inventory/Equip 14 = Secondary Slot
      inventory/Equip 15 = L-Finger
      inventory/Equip 16 = R-Finger
      inventory/Equip 17 = Chest
      inventory/Equip 18 = Legs
      inventory/Equip 19 = Feet
      inventory/Equip 20 = Belt
      inventory/Equip 21 = Power Source
      inventory/Equip 22 = Ammo
      inventory/Equip 23 = Bag 1
      inventory/Equip 24 = Bag 2
      inventory/Equip 25 = Bag 3
      inventory/Equip 26 = Bag 4
      inventory/Equip 27 = Bag 5
      inventory/Equip 28 = Bag 6
      inventory/Equip 29 = Bag 7
      inventory/Equip 30 = Bag 8
      inventory/Equip 31 = Bag 9
      inventory/Equip 32 = Bag 10

      Bag Container Slots:
      inventory/Equip 23/0 = Bag 1 Slot 1
      inventory/Equip 23/1 = Bag 1 Slot 2 …etc
      inventory/Bank 0 = Bank Bag 1
      inventory/Bank 1 = Bank Bag 2
      inventory/Bank 2 = Bank Bag 3
      inventory/Bank 3 = Bank Bag 4
      inventory/Bank 4 = Bank Bag 5
      inventory/Bank 5 = Bank Bag 6
      inventory/Bank 6 = Bank Bag 7
      inventory/Bank 7 = Bank Bag 8
      inventory/Bank 8 = Bank Bag 9
      inventory/Bank 9 = Bank Bag 10
      inventory/Bank 10 = Bank Bag 11
      inventory/Bank 11 = Bank Bag 12
      inventory/Bank 12 = Bank Bag 13
      inventory/Bank 13 = Bank Bag 14
      inventory/Bank 14 = Bank Bag 15
      inventory/Bank 15 = Bank Bag 16
      inventory/Bank 16 = Bank Bag 17
      inventory/Bank 17 = Bank Bag 18
      inventory/Bank 18 = Bank Bag 19
      inventory/Bank 19 = Bank Bag 20
      inventory/Bank 20 = Bank Bag 21
      inventory/Bank 21 = Bank Bag 22
      inventory/Bank 22 = Bank Bag 23
      inventory/Bank 23 = Bank Bag 24

      inventory/Bank 0/0 = Bank Bag 1 Slot 1
      inventory/Bank 0/1 = Bank Bag 1 Slot 2 …etc

      inventory/SharedBank 0 = Shared Bank Bag 1
      inventory/SharedBank 1 = Shared Bank Bag 2
      inventory/SharedBank 2 = Shared Bank Bag 3
      inventory/SharedBank 3 = Shared Bank Bag 4

      inventory/SharedBank 0/0 = Shared Bank Bag 1 Slot 1
      inventory/SharedBank 0/1 = Shared Bank Bag 1 Slot 2 …etc

      Same format for these types as well:

      inventory/Trade [0-*]
      inventory/Trade [0-*]/[0-*]
      inventory/World [0-*]
      inventory/Loot [0-*]
      inventory/Bazaar [0-*]
      inventory/Inspect [0-*]
      * = up to as many slots available in the bag/container

      Removed Inventory Window – InvSlot EQTYPE’s:
      30 = Container Slot 1
      31 = Container Slot 2
      32 = Container Slot 3
      33 = Container Slot 4 (see NEW section)
      34 = Container Slot 5
      35 = Container Slot 6
      36 = Container Slot 7
      37 = Container Slot 8
      38 = Container Slot 9
      39 = Container Slot 10

      Note: Old EQType’s will still work except for those noted above. Other elements will still work, such as the Container Title names, Container names within the window, Container Icon and the Done Button. If you are updating a UI, always use the most current EQType’s to keep future code from breaking.

      Also Note: Using open bag slot types in modifications which are not meant to show, without having the bag open first, may crash your game. This same crash may happen when trying to create a hotbutton shortcut from a modified window which contains inventory items for “clickies”.

      NEW:
      33 = Item on Cursor (although does not seem to work)

      Common Types Used for Group Window:
      “voicechat/SpeakingIndicator” = Player Voice Icon – Only ScreenID
      “GroupRoleTank0” = Player Tank Role – Only ScreenID
      “GroupRoleAssist0” = Player Assist Role – Only ScreenID
      “GroupRolePuller0” = Player Puller Role – Only ScreenID

      As of Oct 26, 2008
      ** Currently, you can only have 1 “clickable” customized EQType that references a ScreenID, specific for the function.

      (Example 1: Can only have 1 GW_Gauge0, using ScreenID: Gauge0 in the group window. Anymore would render the last Gauge Name listed in the (pieces) to be clickable, but no others.)

      (Example 2: Can only have 1 GW_PlayerManaPercent, using ScreenID: ManaLabel0 in the group window. Anymore would render the percents not to disappear when opting to not show Mana via right-click submenu’s over the player gauge.)

      Other/String EQType:
      Label EQType:

      voicechat/PushToTalk=Currently bound push to talk shortcut.
      voicechat/ActiveSpeaker=Current voice chat speaker and channel.
      voicechat/IncomingCallWnd/Name=Name of person that sent incomming call. Formated as, “Accept voice call from [player]?”
      mercenary/MerchantWnd/PurchaseCostPlatText=Purchase platinum cost of selected mercenary to hire.
      mercenary/MerchantWnd/PurchaseCostGoldText=Purchase gold cost of selected mercenary to hire.
      mercenary/MerchantWnd/UpkeepCostPlatText=Upkeep platinum cost of slected mercenary to hire.
      mercenary/MerchantWnd/UpkeepCostGoldText=Upkeep gold cost of selected mercenary to hire.
      mercenary/ManageWnd/TimeLeftText=Countdown until your mercenary charges upkeep, or until it can be unsuspended.
      mercenary/InfoWnd/PurchaseCostPlatText=Current mercenary’s platinum purchase cost.
      mercenary/InfoWnd/PurchaseCostGoldText=Current mercenary’s gold purchase cost.
      mercenary/InfoWnd/UpkeepCostPlatText=Current mercenary’s platinum upkeep cost.
      mercenary/InfoWnd/UpkeepCostGoldText=Current mercenary’s gold upkeep cost.
      mercenary/ManageWnd/TimeLeftLabel=Appears to be static text?

      STMLBox EQType:
      mercenary/MerchantWnd/InfoText=Description of selected mercenary to hire.
      mercenary/MerchantWnd/StanceInfoText=Description of selected mercenary to hire’s selected stance. Stance is selected in mercenary/MerchantWnd/StanceListBox.
      mercenary/InfoWnd/InfoText=Current mercenary’s description.
      mercenary/InfoWnd/StanceInfoText=Current mercenary’s stance descriptions.

      Button EQType:
      hotbutton/Bar [0-9]/[0-11]
      (example: “hotbutton/Bar 1/11” displays the second hot bar’s 12th hot button slot)

      openwnd=This can be used to a open top level windows and position them next to the button. The correct syntax is openwnd [top level screen item name]. This EQType can also be used to open any top level window in the TopLevelWindowList. It will not open windows that require a context like the item display window or the trade window. It also will not open a window if you do not meet the requitements to open them. That means if you are a caster you cannot open the combat ability window, and if you do not have spells you cannot open the cast spell window.
      voicechat/CallButton=Syntax and function is identical to openwnd. This EQType is intended to open the outgoing call window. Ex. voicechat/CallButton VAB_OutgoingCall
      voicechat/MutedListRemove=Unmute player.
      voicechat/SpeakingIndicator=Self voice chat indicator.
      voicechat/GroupActivityButton 0=Group member 1 voice chat indicator.
      voicechat/GroupActivityButton 1=Group member 2 voice chat indicator.
      voicechat/GroupActivityButton 2=Group member 3 voice chat indicator.
      voicechat/GroupActivityButton 3=Group member 4 voice chat indicator.
      voicechat/GroupActivityButton 4=Group member 5 voice chat indicator.
      voicechat/OnOffButton=Voice chat toggle.
      voicechat/SpeakerMuteButton=Global voice chat mute.
      voicechat/MicMuteButton=Self mute.
      voicechat/EnablePushToTalk=Push to talk toggle.
      voicechat/Echo Echo=Echo channel toggle.
      voicechat/OptionsButton=Open voice chat options.
      voicechat/Channel/Guild=Guild voice chat toggle.
      voicechat/Channel/Raid=Raid voice chat toggle.
      voicechat/Channel/Group=Group voice chat toggle.
      voicechat/Channel/None=Leave voice chat channels.
      voicechat/Channel/Lecture=It was just added for the 2008 fan faire community address. Unknown if it will be used again.
      ChannelButton=Button that is duplicated at run time for additional voice chat channels. The a person to person call is one example of a channel added at run time. The Button element that has this EQType must be placed inside of a TemplateContainer as a TemplatePiece. The TemplatePiece’s Name attribute must be equal to VoiceSession.
      voicechat/Talk=Voice chat talk.
      voicechat/ActiveSpeaker/Mute=Mute current speaker. (not available in default UI)
      voicechat/CallScreen/Submit=Send outgoing call request.
      voicechat/ActiveParticipantMicMute=Mute clicked speaker.
      voicechat/ActiveParticipantModeratorMute=Moderator mute clicked speaker.
      voicechat/ActiveParticipantModeratorKick=Moderator kick clicked speaker.
      voicechat/ActiveParticipantModeratorBan=Moderator ban clicked speaker.
      voicechat/IncomingCallWnd/Accept=Accept incomming call.
      voicechat/IncomingCallWnd/Deny=Decline incomming call.
      mercenary/MerchantWnd/HireButton=Hire selected mercenary.
      mercenary/ManageWnd/SetActiveStanceButton=Set mercenary stance. Mercenary stance is selected in the mercenary/ManageWnd/StanceListBox listbox.
      mercenary/ManageWnd/SetStanceHotkeyButton=Create hotkey for selected stance. Mercenary stance is selected in the mercenary/ManageWnd/StanceListBox listbox.
      mercenary/ManageWnd/SetOwnerButton=Give mercenary to selected player.
      mercenary/ManageWnd/DismissButton=Dismiss mercenary.
      mercenary/ManageWnd/InfoButton=Open mercenary info window.
      mercenary/ManageWnd/SuspendButton=Suspend mercenary.

      Gauge EQType:
      voicechat/MicVolumeStatusGauge=Mic volume.

      Editbox EQType:
      voicechat/CallScreen/Name=Name of player to call.

      Listbox EQType:
      voicechat/MutedList=List of muted players.
      voicechat/SpeakersList=Voice chat users in your current channel.
      mercenary/MerchantWnd/SubtypeListBox=Select mercenary subtype to hire.
      mercenary/MerchantWnd/StanceListBox=Currently selected mercenary to hire’s stances.
      mercenary/ManageWnd/StanceListBox=Current mercenacy stance list.

      Combobox EQType:
      voicechat/InputDevice=Voice chat input devices.
      voicechat/OutputDevice=Voice chat output devices.
      mercenary/MerchantWnd/TypeComboBox=Select mercenary type to hire.

      Slider EQType:
      voicechat/SpeakerVolume=Global voice chat volume.
      voicechat/MicVolume=Self mic volume.
      voicechat/ActiveSpeaker/Volume=Volume of current speaker. (not available in default UI)
      voicechat/ActiveParticipantMicVolume=Volume of clicked speaker.

      Screen EQType:
      Giving the Screen the appropriate EQType allows EQ to get information from an element’s sibling. Its unknown if anything requires it right now. If it does affect anything the list is very small.

      closenotclicked=Causes the screen to close if the user clicks outside of the screen.
      voicechat/CallScreen=Outgoing call window.
      voicechat/IncomingCallWnd=Incomming call window.
      mercenary/MerchantWnd=Mercenary hire window.
      mercenary/ManageWnd=Mercenary management window.
      mercenary/InfoWnd=Mercenary info window.

      TemplateContainer EQType:
      Giving the TemplateContainer the appropriate EQType allows EQ to get information from an element’s sibling. Its unknown if anything requires it right now. If it does affect anything the list is very small.

      voicechat/ChannelContainer=Voice chat channels container.Labels EQType / ScreenID

      • This topic was modified 2 years, 9 months ago by Drakah.
      • This topic was modified 2 years, 9 months ago by Drakah.
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