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Tagged: EQType
- This topic has 1 reply, 1 voice, and was last updated 6 months ago by Drakah.
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May 4, 2020 at 6:44 pm #25788DrakahKeymaster
Labels EQType / ScreenID
1 = Name
2 = Level
3 = Class
4 = Deity
5 = Strength
6 = Stamina
7 = Dexterity
8 = Agility
9 = Wisdom
10 = Intelligence
11 = Charisma
12 = Save vs. Poison
13 = Save vs. Disease
14 = Save vs. Fire
15 = Save vs. Cold
16 = Save vs. Magic
17 = Current Hit Points
18 = Maximum Hit Points
19/“HPLabel0” = Hit Point Percentage
“HPPercLabel0” = Hit Point Percentage (%) Label – Only ScreenID
20/“ManaLabel0” = Mana Percentage
“ManaPercLabel0” = Mana Percentage (%) Label – Only ScreenID
21/“STALabel0” = Stamina/Endurance Percentage
“STAPercLabel0” = Stamina/Endurance Percentage (%) Label – Only ScreenID
22 = Current Mitigation
23 = Current Offense
24 = Weight
25 = Maximum Weight
26 = Experience Percentage
27 = Alternate Experience Percentage
28 = Target Name
29 = Target Hit Point Percentage
30 = Group Member 1 Name
31 = Group Member 2 Name
32 = Group Member 3 Name
33 = Group Member 4 Name
34 = Group Member 5 Name
35 = Group Member 1 Health Percentage
36 = Group Member 2 Health Percentage
37 = Group Member 3 Health Percentage
38 = Group Member 4 Health Percentage
39 = Group Member 5 Health Percentage
40 = Group Pet 1 Health Percentage
41 = Group Pet 2 Health Percentage
42 = Group Pet 3 Health Percentage
43 = Group Pet 4 Health Percentage
44 = Group Pet 5 Health Percentage
45 = Buff 0 (Not Active But Still Used)
46 = Buff 1 (Not Active But Still Used)
47 = Buff 2 (Not Active But Still Used)
48 = Buff 3 (Not Active But Still Used)
49 = Buff 4 (Not Active But Still Used)
50 = Buff 5 (Not Active But Still Used)
51 = Buff 6 (Not Active But Still Used)
52 = Buff 7 (Not Active But Still Used)
53 = Buff 8 (Not Active But Still Used)
54 = Buff 9 (Not Active But Still Used)
55 = Buff 10 (Not Active But Still Used)
56 = Buff 11 (Not Active But Still Used)
57 = Buff 12 (Not Active But Still Used)
58 = Buff 13 (Not Active But Still Used)
59 = Buff 14 (Not Active But Still Used)
60 = Spell 1 (XML Name 0)
61 = Spell 2 (XML Name 1)
62 = Spell 3 (XML Name 2)
63 = Spell 4 (XML Name 3)
64 = Spell 5 (XML Name 4)
65 = Spell 6 (XML Name 5)
66 = Spell 7 (XML Name 6)
67 = Spell 8 (XML Name 7)
68 = Player’s Pet Name
69 = Players Pet HP Percent
70 = Players Current HP / Players Max HP (Note: Color Indicates Condition)
71 = Current Alternate Advancement Points Available to Spend
72 = Current Experience Percentage Assigned to Alternate Advancement
73 = Character Last Name
74 = Character Title
75 = Current MP3 Song Name
76 = Current MP3 Song Duration Minutes Value
77 = Current MP3 Song Duration Seconds Value (2 Digits Always)
78 = Current MP3 Song Position Minutes Value
79 = Current MP3 Song Position Seconds Value (2 Digits Always)
80 = Song 1 (Not Active But Still Used)
81 = Song 2 (Not Active But Still Used)
82 = Song 3 (Not Active But Still Used)
83 = Song 4 (Not Active But Still Used)
84 = Song 5 (Not Active But Still Used)
85 = Song 6 (Not Active But Still Used)
86 = Pet Buff 1
87 = Pet Buff 2
88 = Pet Buff 3
89 = Pet Buff 4
90 = Pet Buff 5
91 = Pet Buff 6
92 = Pet Buff 7
93 = Pet Buff 8
94 = Pet Buff 9
95 = Pet Buff 10
96 = Pet Buff 11
97 = Pet Buff 12
98 = Pet Buff 13
99 = Pet Buff 14
100 = Pet Buff 15
101 = Pet Buff 16
102 = Pet Buff 17
103 = Pet Buff 18
104 = Pet Buff 19
105 = Pet Buff 20
106 = Pet Buff 21
107 = Pet Buff 22
108 = Pet Buff 23
109 = Pet Buff 24
110 = Pet Buff 25
111 = Pet Buff 26
112 = Pet Buff 27
113 = Pet Buff 28
114 = Pet Buff 29
115 = Pet Buff 30
116 = Personal Tribute Timer
117 = Current Amount of Tribute Points
118 = Total Career Tribute
119 = Tribute Cost Per 10 Mins
120 = Target of Target Percentage
121 = Guild Tribute Timer
122 = Guild Tribute Pool
123 = Guild Tribute Payment
124 = Mana Number
125 = Mana Number Max
126 = Endurance Number
127 = Endurance Number Max
128 = Mana / Max Mana
129 = Endurance / Max Endurance
130 = N/A (Formerly Leadership EXP % – Group)
131 = N/A (Formerly Leadership EXP % – Raid)
132 = Task System Duration Timer (00:00)
133 = Spell 9 (XML Name 8)
134 = Casting Spell Name
135 = Target of Target Name
136 = Corruption Resist
137 = Player Combat Timer Label (00:00)
138 = Spell 10 (XML Name 9)
139 = Group Member 1 Mana Percentage
140 = Group Member 2 Mana Percentage
141 = Group Member 3 Mana Percentage
142 = Group Member 4 Mana Percentage
143 = Group Member 5 Mana Percentage
144 = Group Member 1 Endurance Percentage
145 = Group Member 2 Endurance Percentage
146 = Group Member 3 Endurance Percentage
147 = Group Member 4 Endurance Percentage
148 = Group Member 5 Endurance Percentage
149 = Spell 11 (XML Name 10)
150 = Spell 12 (XML Name 11)
151 = HP Percentage Extended Target Window 0
152 = HP Percentage Extended Target Window 1
153 = HP Percentage Extended Target Window 2
154 = HP Percentage Extended Target Window 3
155 = HP Percentage Extended Target Window 4
156 = HP Percentage Extended Target Window 5
157 = HP Percentage Extended Target Window 6
158 = HP Percentage Extended Target Window 7
159 = HP Percentage Extended Target Window 8
160 = HP Percentage Extended Target Window 9
161 = HP Percentage Extended Target Window 10
162 = HP Percentage Extended Target Window 11
163 = HP Percentage Extended Target Window 12
164 = HP Percentage Extended Target Window 13
165 = HP Percentage Extended Target Window 14
166 = HP Percentage Extended Target Window 15
167 = HP Percentage Extended Target Window 16
168 = HP Percentage Extended Target Window 17
169 = HP Percentage Extended Target Window 18
170 = HP Percentage Extended Target Window 19
171 = Mana Percentage Extended Target Window 0
172 = Mana Percentage Extended Target Window 1
173 = Mana Percentage Extended Target Window 2
174 = Mana Percentage Extended Target Window 3
175 = Mana Percentage Extended Target Window 4
176 = Mana Percentage Extended Target Window 5
177 = Mana Percentage Extended Target Window 6
178 = Mana Percentage Extended Target Window 7
179 = Mana Percentage Extended Target Window 8
180 = Mana Percentage Extended Target Window 9
181 = Mana Percentage Extended Target Window 10
182 = Mana Percentage Extended Target Window 11
183 = Mana Percentage Extended Target Window 12
184 = Mana Percentage Extended Target Window 13
185 = Mana Percentage Extended Target Window 14
186 = Mana Percentage Extended Target Window 15
187 = Mana Percentage Extended Target Window 16
188 = Mana Percentage Extended Target Window 17
189 = Mana Percentage Extended Target Window 18
190 = Mana Percentage Extended Target Window 19
191 = Endurance Percentage Extended Target Window 0
192 = Endurance Percentage Extended Target Window 1
193 = Endurance Percentage Extended Target Window 2
194 = Endurance Percentage Extended Target Window 3
195 = Endurance Percentage Extended Target Window 4
196 = Endurance Percentage Extended Target Window 5
197 = Endurance Percentage Extended Target Window 6
198 = Endurance Percentage Extended Target Window 7
199 = Endurance Percentage Extended Target Window 8
200 = Endurance Percentage Extended Target Window 9
201 = Endurance Percentage Extended Target Window 10
202 = Endurance Percentage Extended Target Window 11
203 = Endurance Percentage Extended Target Window 12
204 = Endurance Percentage Extended Target Window 13
205 = Endurance Percentage Extended Target Window 14
206 = Endurance Percentage Extended Target Window 15
207 = Endurance Percentage Extended Target Window 16
208 = Endurance Percentage Extended Target Window 17
209 = Endurance Percentage Extended Target Window 18
210 = Endurance Percentage Extended Target Window 19
211 = Haste
212 = Hit Point Regeneration
213 = Mana Regeneration
214 = Endurance Regeneration
215 = Spell Shield
216 = Combat Effects
217 = Shielding
218 = Damage Shielding
219 = Damage Over Time Shielding
220 = Damage Shield Mitigation
221 = Avoidance
222 = Accuracy
223 = Stun Resist
224 = Strike Through
225 = Heal Amount
226 = Spell Damage
227 = Clairvoyance
228 = Skill Damage Bash
229 = Skill Damage Backstab
230 = Skill Damage Dragonpunch
231 = Skill Damage Eaglestrike
232 = Skill Damage Flyingkick
233 = Skill Damage Kick
234 = Skill Damage Roundkick
235 = Skill Damage Tigerclaw
236 = Skill Damage Frenzy
237 = Weight / Max Weight
238 = Base Strength
239 = Base Stamina
240 = Base Dexterity
241 = Base Agility
242 = Base Wisdom
243 = Base Intelligence
244 = Base Charisma
245 = Base Save vs. Poison
246 = Base Save vs. Disease
247 = Base Save vs. Fire
248 = Base Save vs. Cold
249 = Base Save vs. Magic
250 = Base Save vs. Corruption
251 = Heroic Strength
252 = Heroic Stamina
253 = Heroic Dexterity
254 = Heroic Agility
255 = Heroic Wisdom
256 = Heroic Intelligence
257 = Heroic Charisma
258 = Heroic Save vs. Poison
259 = Heroic Save vs. Disease
260 = Heroic Save vs. Fire
261 = Heroic Save vs. Cold
262 = Heroic Save vs. Magic
263 = Heroic Save vs. Corruption
264 = Cap Strength
265 = Cap Stamina
266 = Cap Dexterity
267 = Cap Agility
268 = Cap Wisdom
269 = Cap Intelligence
270 = Cap Charisma
271 = Cap Save vs. Poison
272 = Cap Save vs. Disease
273 = Cap Save vs. Fire
274 = Cap Save vs. Cold
275 = Cap Save vs. Magic
276 = Cap Save vs. Corruption
277 = Cap Spell Shield
278 = Cap Combat Effects
279 = Cap Shielding
280 = Cap Damage Shielding
281 = Cap Damage Over Time Shielding
282 = Cap Damage Shield Mitigation
283 = Cap Avoidance
284 = Cap Accuracy
285 = Cap Stun Resist
286 = Cap Strike Through
287 = Cap Skill Damage Bash
288 = Cap Skill Damage Backstab
289 = Cap Skill Damage Dragonpunch
290 = Cap Skill Damage Eaglestrike
291 = Cap Skill Damage Flyingkick
292 = Cap Skill Damage Kick
293 = Cap Skill Damage Roundkick
294 = Cap Skill Damage Tigerclaw
295 = Cap Skill Damage Frenzy
296 = Loyalty Token Count
297 = Tribute Trophy Timer
298 = Tribute Trophy Cost
299 = Guild Tribute Trophy Timer
300 = Guild Tribute Trophy Cost
301 = Target of Pet HP
302 = Aggro Target Name
303 = Aggro Most Hated Name
304 = Aggro Most Hated Name No Lock
305 = Aggro My Hate Percent
306 = Aggro My Hate Percent No Lock
307 = Aggro Most Hated Hate Percent
308 = Aggro Most Hated Hate Percent No Lock
309 = Aggro Group 1 Hate Percent
310 = Aggro Group 2 Hate Percent
311 = Aggro Group 3 Hate Percent
312 = Aggro Group 4 Hate Percent
313 = Aggro Group 5 Hate Percent
314 = Aggro Extended Target 1 Hate Percent
315 = Aggro Extended Target 2 Hate Percent
316 = Aggro Extended Target 3 Hate Percent
317 = Aggro Extended Target 4 Hate Percent
318 = Aggro Extended Target 5 Hate Percent
319 = Aggro Extended Target 6 Hate Percent
320 = Aggro Extended Target 7 Hate Percent
321 = Aggro Extended Target 8 Hate Percent
322 = Aggro Extended Target 9 Hate Percent
323 = Aggro Extended Target 10 Hate Percent
324 = Aggro Extended Target 11 Hate Percent
325 = Aggro Extended Target 12 Hate Percent
326 = Aggro Extended Target 13 Hate Percent
327 = Aggro Extended Target 14 Hate Percent
328 = Aggro Extended Target 15 Hate Percent
329 = Aggro Extended Target 16 Hate Percent
330 = Aggro Extended Target 17 Hate Percent
331 = Aggro Extended Target 18 Hate Percent
332 = Aggro Extended Target 19 Hate Percent
333 = Aggro Extended Target 20 Hate Percent
334 = N/A
335 = Mercenary AA Experience Percent Label
336 = Mercenary AA Experience Points Label
337 = Mercenary AA Experience Points Spent Label
338 = Mercenary HP
339 = Mercenary Max HP
340 = Mercenary Mana
341 = Mercenary Max Mana
342 = Mercenary Endurance
343 = Mercenary Max Endurance
344 = Mercenary Armor Class
345 = Mercenary Attack
346 = Mercenary Haste Percent
347 = Mercenary Strength
348 = Mercenary Stamina
349 = Mercenary Intelligence
350 = Mercenary Wisdom
351 = Mercenary Agility
352 = Mercenary Dexterity
353 = Mercenary Charisma
354 = Mercenary Combat HP Regeneration
355 = Mercenary Combat Mana Regeneration
356 = Mercenary Combat Endurance Regeneration
357 = Mercenary Heal Amount
358 = Mercenary Spell Damage
359 = N/A
360 = Power Source Percentage Remaining
361-400 = N/A
401 = Velocity (Current movement speed, in real-time)
402 = Accuracy (Chance to hit, not item mod)
403 = Evasion
404-413 = N/A
414 = Spell 13 (XML Name 12)
415 = Spell 14 (XML Name 13)
416-499 = N/A
500-549 = Buff 0-49
781-792 = Buff 50-61
550-579 = Blocked Buff 0-29
681-710 = Blocked Buff 30-59
580-599 = N/A
600-629 = Song Buff 0-29
630-649 = N/A
650-679 = Pet Blocked Buff 0-29
731-760 = Pet Blocked Buff 30-59Gauges EQType / ScreenID:
1/Gauge0 = HP
2/ManaGauge0 = Mana
3/STAGauge0 = Stamina/Endurance
4 = Experience
5 = Alternate Advancement Experience
6 = Target
7 = Casting
8 = Breath
9 = Memorize
10 = Scribe
11 = Group 1 HP
12 = Group 2 HP
13 = Group 3 HP
14 = Group 4 HP
15 = Group 5 HP
16/PetGauge0 = Pet HP
17 = Group 1 Pet HP
18 = Group 2 Pet HP
19 = Group 3 Pet HP
20 = Group 4 Pet HP
21 = Group 5 Pet HP
22 = Current MP3 Song Progress
23 = N/A (Formerly Leadership EXP – Group)
24 = N/A (Formerly Leadership EXP – Raid)
25 = N/A
26 = Combat Ability Window Time Remaining
27 = Target of Target HP
28 = Re-Spawn Timer
29 = In Combat Timer
30 = Web Browser Loading
31 = Group 1 Mana
32 = Group 2 Mana
33 = Group 3 Mana
34 = Group 4 Mana
35 = Group 5 Mana
36 = Group 1 Endurance
37 = Group 2 Endurance
38 = Group 3 Endurance
39 = Group 4 Endurance
40 = Group 5 Endurance
41 = Pet’s Target
42 = HP Extended Target Window 0
43 = HP Extended Target Window 1
44 = HP Extended Target Window 2
45 = HP Extended Target Window 3
46 = HP Extended Target Window 4
47 = HP Extended Target Window 5
48 = HP Extended Target Window 6
49 = HP Extended Target Window 7
50 = HP Extended Target Window 8
51 = HP Extended Target Window 9
52 = HP Extended Target Window 10
53 = HP Extended Target Window 11
54 = HP Extended Target Window 12
55 = HP Extended Target Window 13
56 = HP Extended Target Window 14
57 = HP Extended Target Window 15
58 = HP Extended Target Window 16
59 = HP Extended Target Window 17
60 = HP Extended Target Window 18
61 = HP Extended Target Window 19
62 = Mana Extended Target Window 0
63 = Mana Extended Target Window 1
64 = Mana Extended Target Window 2
65 = Mana Extended Target Window 3
66 = Mana Extended Target Window 4
67 = Mana Extended Target Window 5
68 = Mana Extended Target Window 6
69 = Mana Extended Target Window 7
70 = Mana Extended Target Window 8
71 = Mana Extended Target Window 9
72 = Mana Extended Target Window 10
73 = Mana Extended Target Window 11
74 = Mana Extended Target Window 12
75 = Mana Extended Target Window 13
76 = Mana Extended Target Window 14
77 = Mana Extended Target Window 15
78 = Mana Extended Target Window 16
79 = Mana Extended Target Window 17
80 = Mana Extended Target Window 18
81 = Mana Extended Target Window 19
82 = Endurance Extended Target Window 0
83 = Endurance Extended Target Window 1
84 = Endurance Extended Target Window 2
85 = Endurance Extended Target Window 3
86 = Endurance Extended Target Window 4
87 = Endurance Extended Target Window 5
88 = Endurance Extended Target Window 6
89 = Endurance Extended Target Window 7
90 = Endurance Extended Target Window 8
91 = Endurance Extended Target Window 9
92 = Endurance Extended Target Window 10
93 = Endurance Extended Target Window 11
94 = Endurance Extended Target Window 12
95 = Endurance Extended Target Window 13
96 = Endurance Extended Target Window 14
97 = Endurance Extended Target Window 15
98 = Endurance Extended Target Window 16
99 = Endurance Extended Target Window 17
100 = Endurance Extended Target Window 18
101 = Endurance Extended Target Window 19
102-145 = N/A
146 = Loyalty Velocity
147 = Vitality
148 = AA Vitality
149 = Aggro Gauge
150 = Mercenary AA Experience GaugeInventory EQType:
inventory/Equip 0 = Charm
inventory/Equip 1 = L-Ear
inventory/Equip 2 = Head
inventory/Equip 3 = Face
inventory/Equip 4 = R-Ear
inventory/Equip 5 = Neck
inventory/Equip 6 = Shoulder
inventory/Equip 7 = Arms
inventory/Equip 8 = Back
inventory/Equip 9 = L-Wrist
inventory/Equip 10 = R-Wrist
inventory/Equip 11 = Range
inventory/Equip 12 = Hands
inventory/Equip 13 = Primary Slot
inventory/Equip 14 = Secondary Slot
inventory/Equip 15 = L-Finger
inventory/Equip 16 = R-Finger
inventory/Equip 17 = Chest
inventory/Equip 18 = Legs
inventory/Equip 19 = Feet
inventory/Equip 20 = Belt
inventory/Equip 21 = Power Source
inventory/Equip 22 = Ammo
inventory/Equip 23 = Bag 1
inventory/Equip 24 = Bag 2
inventory/Equip 25 = Bag 3
inventory/Equip 26 = Bag 4
inventory/Equip 27 = Bag 5
inventory/Equip 28 = Bag 6
inventory/Equip 29 = Bag 7
inventory/Equip 30 = Bag 8
inventory/Equip 31 = Bag 9
inventory/Equip 32 = Bag 10Bag Container Slots:
inventory/Equip 23/0 = Bag 1 Slot 1
inventory/Equip 23/1 = Bag 1 Slot 2 …etc
inventory/Bank 0 = Bank Bag 1
inventory/Bank 1 = Bank Bag 2
inventory/Bank 2 = Bank Bag 3
inventory/Bank 3 = Bank Bag 4
inventory/Bank 4 = Bank Bag 5
inventory/Bank 5 = Bank Bag 6
inventory/Bank 6 = Bank Bag 7
inventory/Bank 7 = Bank Bag 8
inventory/Bank 8 = Bank Bag 9
inventory/Bank 9 = Bank Bag 10
inventory/Bank 10 = Bank Bag 11
inventory/Bank 11 = Bank Bag 12
inventory/Bank 12 = Bank Bag 13
inventory/Bank 13 = Bank Bag 14
inventory/Bank 14 = Bank Bag 15
inventory/Bank 15 = Bank Bag 16
inventory/Bank 16 = Bank Bag 17
inventory/Bank 17 = Bank Bag 18
inventory/Bank 18 = Bank Bag 19
inventory/Bank 19 = Bank Bag 20
inventory/Bank 20 = Bank Bag 21
inventory/Bank 21 = Bank Bag 22
inventory/Bank 22 = Bank Bag 23
inventory/Bank 23 = Bank Bag 24inventory/Bank 0/0 = Bank Bag 1 Slot 1
inventory/Bank 0/1 = Bank Bag 1 Slot 2 …etcinventory/SharedBank 0 = Shared Bank Bag 1
inventory/SharedBank 1 = Shared Bank Bag 2
inventory/SharedBank 2 = Shared Bank Bag 3
inventory/SharedBank 3 = Shared Bank Bag 4inventory/SharedBank 0/0 = Shared Bank Bag 1 Slot 1
inventory/SharedBank 0/1 = Shared Bank Bag 1 Slot 2 …etcSame format for these types as well:
inventory/Trade [0-*]
inventory/Trade [0-*]/[0-*]
inventory/World [0-*]
inventory/Loot [0-*]
inventory/Bazaar [0-*]
inventory/Inspect [0-*]
* = up to as many slots available in the bag/containerRemoved Inventory Window – InvSlot EQTYPE’s:
30 = Container Slot 1
31 = Container Slot 2
32 = Container Slot 3
33 = Container Slot 4 (see NEW section)
34 = Container Slot 5
35 = Container Slot 6
36 = Container Slot 7
37 = Container Slot 8
38 = Container Slot 9
39 = Container Slot 10Note: Old EQType’s will still work except for those noted above. Other elements will still work, such as the Container Title names, Container names within the window, Container Icon and the Done Button. If you are updating a UI, always use the most current EQType’s to keep future code from breaking.
Also Note: Using open bag slot types in modifications which are not meant to show, without having the bag open first, may crash your game. This same crash may happen when trying to create a hotbutton shortcut from a modified window which contains inventory items for “clickies”.
NEW:
33 = Item on Cursor (although does not seem to work)Common Types Used for Group Window:
“voicechat/SpeakingIndicator” = Player Voice Icon – Only ScreenID
“GroupRoleTank0” = Player Tank Role – Only ScreenID
“GroupRoleAssist0” = Player Assist Role – Only ScreenID
“GroupRolePuller0” = Player Puller Role – Only ScreenIDAs of Oct 26, 2008
** Currently, you can only have 1 “clickable” customized EQType that references a ScreenID, specific for the function.(Example 1: Can only have 1 GW_Gauge0, using ScreenID: Gauge0 in the group window. Anymore would render the last Gauge Name listed in the (pieces) to be clickable, but no others.)
(Example 2: Can only have 1 GW_PlayerManaPercent, using ScreenID: ManaLabel0 in the group window. Anymore would render the percents not to disappear when opting to not show Mana via right-click submenu’s over the player gauge.)
Other/String EQType:
Label EQType:
voicechat/PushToTalk=Currently bound push to talk shortcut.
voicechat/ActiveSpeaker=Current voice chat speaker and channel.
voicechat/IncomingCallWnd/Name=Name of person that sent incomming call. Formated as, “Accept voice call from [player]?”
mercenary/MerchantWnd/PurchaseCostPlatText=Purchase platinum cost of selected mercenary to hire.
mercenary/MerchantWnd/PurchaseCostGoldText=Purchase gold cost of selected mercenary to hire.
mercenary/MerchantWnd/UpkeepCostPlatText=Upkeep platinum cost of slected mercenary to hire.
mercenary/MerchantWnd/UpkeepCostGoldText=Upkeep gold cost of selected mercenary to hire.
mercenary/ManageWnd/TimeLeftText=Countdown until your mercenary charges upkeep, or until it can be unsuspended.
mercenary/InfoWnd/PurchaseCostPlatText=Current mercenary’s platinum purchase cost.
mercenary/InfoWnd/PurchaseCostGoldText=Current mercenary’s gold purchase cost.
mercenary/InfoWnd/UpkeepCostPlatText=Current mercenary’s platinum upkeep cost.
mercenary/InfoWnd/UpkeepCostGoldText=Current mercenary’s gold upkeep cost.
mercenary/ManageWnd/TimeLeftLabel=Appears to be static text?STMLBox EQType:
mercenary/MerchantWnd/InfoText=Description of selected mercenary to hire.
mercenary/MerchantWnd/StanceInfoText=Description of selected mercenary to hire’s selected stance. Stance is selected in mercenary/MerchantWnd/StanceListBox.
mercenary/InfoWnd/InfoText=Current mercenary’s description.
mercenary/InfoWnd/StanceInfoText=Current mercenary’s stance descriptions.Button EQType:
hotbutton/Bar [0-9]/[0-11]
(example: “hotbutton/Bar 1/11” displays the second hot bar’s 12th hot button slot)openwnd=This can be used to a open top level windows and position them next to the button. The correct syntax is
<eqtype> openwnd [top level screen item name] </eqtype>
. This EQType can also be used to open any top level window in the TopLevelWindowList. It will not open windows that require a context like the item display window or the trade window. It also will not open a window if you do not meet the requirements to open them. That means if you are a caster you cannot open the combat ability window, and if you do not have spells you cannot open the cast spell window.
voicechat/CallButton=Syntax and function is identical to openwnd. This EQType is intended to open the outgoing call window. Ex.<eqtype>voicechat/CallButton VAB_OutgoingCall</eqtype>
voicechat/MutedListRemove=Unmute player.
voicechat/SpeakingIndicator=Self voice chat indicator.
voicechat/GroupActivityButton 0=Group member 1 voice chat indicator.
voicechat/GroupActivityButton 1=Group member 2 voice chat indicator.
voicechat/GroupActivityButton 2=Group member 3 voice chat indicator.
voicechat/GroupActivityButton 3=Group member 4 voice chat indicator.
voicechat/GroupActivityButton 4=Group member 5 voice chat indicator.
voicechat/OnOffButton=Voice chat toggle.
voicechat/SpeakerMuteButton=Global voice chat mute.
voicechat/MicMuteButton=Self mute.
voicechat/EnablePushToTalk=Push to talk toggle.
voicechat/Echo Echo=Echo channel toggle.
voicechat/OptionsButton=Open voice chat options.
voicechat/Channel/Guild=Guild voice chat toggle.
voicechat/Channel/Raid=Raid voice chat toggle.
voicechat/Channel/Group=Group voice chat toggle.
voicechat/Channel/None=Leave voice chat channels.
voicechat/Channel/Lecture=It was just added for the 2008 fan faire community address. Unknown if it will be used again.
ChannelButton=Button that is duplicated at run time for additional voice chat channels. The a person to person call is one example of a channel added at run time. The Button element that has this EQType must be placed inside of a TemplateContainer as a TemplatePiece. The TemplatePiece’s Name attribute must be equal to VoiceSession.
voicechat/Talk=Voice chat talk.
voicechat/ActiveSpeaker/Mute=Mute current speaker. (not available in default UI)
voicechat/CallScreen/Submit=Send outgoing call request.
voicechat/ActiveParticipantMicMute=Mute clicked speaker.
voicechat/ActiveParticipantModeratorMute=Moderator mute clicked speaker.
voicechat/ActiveParticipantModeratorKick=Moderator kick clicked speaker.
voicechat/ActiveParticipantModeratorBan=Moderator ban clicked speaker.
voicechat/IncomingCallWnd/Accept=Accept incomming call.
voicechat/IncomingCallWnd/Deny=Decline incomming call.
mercenary/MerchantWnd/HireButton=Hire selected mercenary.
mercenary/ManageWnd/SetActiveStanceButton=Set mercenary stance. Mercenary stance is selected in the mercenary/ManageWnd/StanceListBox listbox.
mercenary/ManageWnd/SetStanceHotkeyButton=Create hotkey for selected stance. Mercenary stance is selected in the mercenary/ManageWnd/StanceListBox listbox.
mercenary/ManageWnd/SetOwnerButton=Give mercenary to selected player.
mercenary/ManageWnd/DismissButton=Dismiss mercenary.
mercenary/ManageWnd/InfoButton=Open mercenary info window.
mercenary/ManageWnd/SuspendButton=Suspend mercenary.Gauge EQType:
voicechat/MicVolumeStatusGauge=Mic volume.Editbox EQType:
voicechat/CallScreen/Name=Name of player to call.Listbox EQType:
voicechat/MutedList=List of muted players.
voicechat/SpeakersList=Voice chat users in your current channel.
mercenary/MerchantWnd/SubtypeListBox=Select mercenary subtype to hire.
mercenary/MerchantWnd/StanceListBox=Currently selected mercenary to hire’s stances.
mercenary/ManageWnd/StanceListBox=Current mercenacy stance list.Combobox EQType:
voicechat/InputDevice=Voice chat input devices.
voicechat/OutputDevice=Voice chat output devices.
mercenary/MerchantWnd/TypeComboBox=Select mercenary type to hire.Slider EQType:
voicechat/SpeakerVolume=Global voice chat volume.
voicechat/MicVolume=Self mic volume.
voicechat/ActiveSpeaker/Volume=Volume of current speaker. (not available in default UI)
voicechat/ActiveParticipantMicVolume=Volume of clicked speaker.Screen EQType:
Giving the Screen the appropriate EQType allows EQ to get information from an element’s sibling. Its unknown if anything requires it right now. If it does affect anything the list is very small.closenotclicked=Causes the screen to close if the user clicks outside of the screen.
voicechat/CallScreen=Outgoing call window.
voicechat/IncomingCallWnd=Incomming call window.
mercenary/MerchantWnd=Mercenary hire window.
mercenary/ManageWnd=Mercenary management window.
mercenary/InfoWnd=Mercenary info window.TemplateContainer EQType:
Giving the TemplateContainer the appropriate EQType allows EQ to get information from an element’s sibling. Its unknown if anything requires it right now. If it does affect anything the list is very small.voicechat/ChannelContainer=Voice chat channels container.
There are other string type variables to be used and will be posted at a later time due to testing the functionality of customization.
- This topic was modified 4 years, 7 months ago by Drakah.
- This topic was modified 4 years, 7 months ago by Drakah.
- This topic was modified 6 months ago by Drakah.
- This topic was modified 6 months ago by Drakah.
- This topic was modified 6 months ago by Drakah.
- This topic was modified 6 months ago by Drakah.
June 18, 2024 at 1:39 pm #264109DrakahKeymasterUpdated 6/18/2024 with the additional Buff Labels.
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