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I never heard of anything overriding any window size scaling from another window, unless you are removing the code that creates the “invisible handle” to resize many windows. Be sure to check the UIErrors.txt file for any imagery/code you might be missing if you are patching the UI with other custom XML files. My interfaces really do not work well with other author’s file code since most of my files are dependent on other windows for code.
For example, if you are replacing the EQUI_BuffWindow.xml in my UI with someone else’s, you are also removing the code for “drakah_buffframe.tga” texture (which I believe is used in the song and pet window) that now can potentially crash your game or make it sluggish since it is trying to draw that image but can’t find it. There is also code in there for “WDT_BuffWindow” template and “WDT_drakahSimpleCornersBorder” which could be used in other windows.
So be careful replacing any files in there, it can easily break something else you may not be aware of.
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