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Drakah
KeymasterGlad to hear you have it fixed. I know with the “All Bags” mod, only a few bags can be opened at a time, otherwise the next bag will seem to hide slots, and the next bag will be completely without slots. Its a known bug that Daybreak just has not fixed.
Drakah
KeymasterYou can fix that width oddity though. I would exit out of EverQuest and manually edit your UI_Tmon file and look for [TargetWindow], and delete out that section for it. Save and close. Then go back into EverQuest and let it rewrite the information for that window, relocate/resize it. It should default to 256×92. The buff rows should of only been about 40’ish pixels high enough for 2 rows of buffs, though it can be stretched higher for more. Don’t forget putting the playerwindow in that hole though on the bottomleft.
Drakah
KeymasterI will have to look when I am home, can’t really give a definite answer without being in game to see it. But the width that you have already looks like it was stretched to the left, so not sure why you can’t edit it again. Will be home in 2 hours’ish.
Drakah
KeymasterYes, there are 14 in total for the Cast Spell Window now.
The hotspot to move the “target window” is above the window about 36px. That area is where the buff icons are for the target in an invisible border. Your cursor should change to a + sign when you are moused over it so you can lock/unlock it. (see screenshot)
The “player window”, which is designed to be 2 small boxes for combat state/combat anim/mail, is missing from the bottom left corner of your target window, which is why there is hole there. You need to move the “player window” inside that hole, then lock it down.
Other invisible borders should have a triangle on a corner so you can see that to use for moving/resizing windows.
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This reply was modified 10 months, 3 weeks ago by
Drakah.
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Drakah
KeymasterYou should be able to see it now.
Drakah
KeymasterThe EQ2 one was added though.
Drakah
KeymasterBTW, there is no Krome UI since I made that during The Darkened Sea expansion in 2015 and Rain of Fear was 2013.
Drakah
KeymasterThe zip file got too large, so it is now broken up into their own individual files on the Downloads Page, under Archive.
Drakah
KeymasterI will have to look.
Drakah
KeymasterDrakah
KeymasterI will have to find it again and will repost a link.
Drakah
KeymasterThank you so much bud, I appreciate it, truly 🙂 Just trying to keep all the stuff alive to still be usable. I should get back with Tking, see if he has any nostalgia he would like to contribute heh.
Drakah
KeymasterAlways happy to help if I can.
Drakah
KeymasterYou do not need my INI file, ever really, it was only there to get you started from what the screenshot was setup to be like. but the INI files should still work, providing you are using the same resolution that INI file was saved under. Otherwise, the windows will be all over the place.
The only change EQ did was how they are naming the INI files now, which I did not update in the Readme as an oversight, as you need to add in your class name now to the filename.
If it is loading Default, then my guess is you do not have the same folder name as what the INI file is looking for.
You should not be getting any XML errors, other than maybe “Note: Loading SUITE” messages, or maybe “Warning” messages. It is the major errors that I would need to know that would make the UI not load at all.
In general, you just need to pop in the folder and /loadskin while in game, choose the folder, and move the windows around. You really do not need to do much more than that.
Drakah
KeymasterAll interfaces are now published over from Beta and have been tested. The only 2 UI’s that need to pay some attention to is Adeptus & INTG TKing, as I removed EQUI_KeyRingWnd.xml file. If you use those UI’s, be sure to remove that file or else you will get an error.
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This reply was modified 10 months, 3 weeks ago by
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