Drakah

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Viewing 15 posts - 76 through 90 (of 117 total)
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  • in reply to: Terror of Luclin Interfaces are Updated #263477
    Drakah
    Keymaster

    I just posted an update to the Krome UI today as the buttons in the Raid Window was not working… they do now.

    in reply to: UI Modifications #226155
    Drakah
    Keymaster

    I posted this on the EQ forums at
    https://forums.daybreakgames.com/eq/index.php?threads/request-ui-decimal-percents-on-off.276219/

    So you can upvote/like it if you wish 🙂

    • This reply was modified 5 years, 2 months ago by Drakah.
    in reply to: UI Modifications #226154
    Drakah
    Keymaster

    That is awesome! Glad to help! 🙂

    in reply to: UI Modifications #226149
    Drakah
    Keymaster

    Ah ok that would make more sense. I did a right-click on the hotbar and chose to hide the page number spinner. I use SHIFT-1 thru + to page threw the main hotbar so I never needed it to show.

    in reply to: UI Modifications #226144
    Drakah
    Keymaster

    Hey there Cellular,

    1) The HP Gauge number format was changed by Daybreak on June 19, 2019, so it now is a decimal number instead of just a whole number, this is super aggravating to me and nothing I can do to change that unless they make a new EQType to have the number without the decimal, or, give us the option to turn it on/off. I would strongly suggest to bring that up on the EQ forums for sure. I could love for them to fix that back to what it was.

    2) You can try disabling the text labels by either commenting out each label, or deleting them. See if that solves that issue for you. Look under
    {TileLayoutBox item=”BW_Buttons”}
    and remove/comment out references, such as {Pieces}BW_Buff0_Label{/Pieces} thru {Pieces}BW_Buff41_Label{/Pieces}

    As for the size alignment, I do not see any deviation for anything of a wrong length in the elements. Here is a closeup of mine. See attached.

    Hope this helps!!

    in reply to: Find Window issue #226059
    Drakah
    Keymaster

    Glad you found out the problem, what was it?

    in reply to: New UI for CoV? #226012
    Drakah
    Keymaster

    Thank you so much bud, I appreciate it 🙂 🙂

    in reply to: New UI for CoV? #226009
    Drakah
    Keymaster

    OK, all interfaces have been uploaded 🙂 The edits were not very time consuming thankfully.

    in reply to: New UI for CoV? #226000
    Drakah
    Keymaster

    Definitely 🙂

    I am going to try and post them sometime tomorrow night after I get home from work.
    I have the Krome UI done, I might be posting that tonight.

    in reply to: Rain of Fear 2 and Adeptus #25864
    Drakah
    Keymaster

    You are welcome! Enjoy! 🙂

    in reply to: Rain of Fear 2 and Adeptus #25858
    Drakah
    Keymaster

    Assuming you are using Adeptus, if you want to change the Tracking Window, just copy the EQUI_TrackingWnd.xml file from the Default folder, and paste it into the custom folder.

    Open and go all the way to the bottom.

    Find:
    <DrawTemplate>WDT_defaultChat_Def</DrawTemplate>

    and Replace with either:
    <DrawTemplate>Chat_Window</DrawTemplate>

    Or:
    <DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>

    ..whichever looks better.

    As for the UIErrors, as long as they say “Warning”, you are ok, as it pulls the missing files that were not modified from the Default folder.

    As for the Donations, yes, I do have one 🙂 It is on the Sidebar on the Rightside or on the Main homepage on the very bottom.

    in reply to: Rain of Fear 2 and Adeptus #25850
    Drakah
    Keymaster

    Perfect. I did a compare to my Default archive and found a match for Default patch day 05-14-2013.

    I am sending you 1 ZIP file that contains 5 more ZIPs inside:
    (be sure when you extract the files that you don’t have a “folder inside another folder” issue.)

    – default-051413.zip – Rename your current uifiles\Default folder to Default ROF2 as your backup. Use my version instead by renaming it from Default 051413 to Default. This will have the original “modified” dates correct, so enable the view of “view details” in file explorer, enable the “Date modified” column, and ensure you see different dates. Load up EverQuest and if you don’t have any errors, then go ahead and test out the UI files.

    – drakah_intg_tking.zip – the Integrated TKing Celtic UI Version 7.5 – April 18, 2013
    – drakah_intg_tking_end.zip – patch files for endurance version
    – drakah_pers_adeptus.zip – the Personalized Adeptus UI Version 6.9 – April 18, 2013
    – drakah_pers_adeptus_clickypetwindow.zip – patch file for pet window

    Here is the ZIP file to download from Dropbox.
    (Removed link – see downloads section)

    Let me know how it goes.

    • This reply was modified 1 year, 4 months ago by Drakah.
    in reply to: Rain of Fear 2 and Adeptus #25847
    Drakah
    Keymaster

    Ok I got it. Looking at the files, the “Date Modified” are all set to 2/10/2018, so that must of been the date it was downloaded originally. They should be all different dates to when the Live server had updated it. Is there a “eqnews.txt” file in your root folder that would tell me the last day the EverQuest was last updated to the live server? If so, can you attach that?

    in reply to: Rain of Fear 2 and Adeptus #25844
    Drakah
    Keymaster

    What I need to start with is a zipped up version of the Default folder under the uifiles directory that you have. I keep a backup of each patch day of the default folders, so need to narrow down which patch day the install belongs to. Then from that, I can figure out what version UI you need. The problem with the other person who was asking the question was the server she was playing on (Shards of D… something), must of been a customized version of the Default so nothing was matching up to my versions.

    in reply to: 1920×1080 Layout #25838
    Drakah
    Keymaster

    My screen is still 1680×1050, have not bought new monitors yet… but the screenshot really is just an example. The Krome UI (which I use too) is probably one of the more difficult UI’s if you do not know which window is used for what and where it should go, hense the reason why I had to include a second screenshot depicting what everything is. More than likely regardless of the resolution, there will need to be some sort of adjustment of the window layout. Wish there was an easier way of doing it for sure. But maybe in the future at some point when I upgrade, I will include that layout since I would be using it too 🙂

Viewing 15 posts - 76 through 90 (of 117 total)