Drakah

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Viewing 15 posts - 61 through 75 (of 119 total)
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  • in reply to: Issue with Buff Window (3/9 patch) #263649
    Drakah
    Keymaster

    That is odd because all of my UI’s uses the same buff windows primarily, but all the layouts were created going horizontally, not vertically.

    Are you sure you didn’t have a different buff window in your UI that replaced mine?

    The only way my buff window would work vertically is if you did what I mentioned to the other user above, by removing the Pieces for the spell icon names, then you wouldn’t have any issues, but you would obviously loose the spell names.

    Now I never personally, resized my buff windows to go up and down… so maybe with the update the alignment acts differently when stretched in that direction, I am not sure.

    in reply to: Issue with Buff Window (3/9 patch) #263645
    Drakah
    Keymaster

    That screenshot though is showing it Up/Down, it isn’t coded to be that direction, only Left/Right. You need to unlock the window and resize it to be the correct orientation with the name of the buff under the icon.

    • This reply was modified 4 years, 7 months ago by Drakah.
    in reply to: Issue with Buff Window (3/9 patch) #263628
    Drakah
    Keymaster

    been 20 years so far, no plans just yet! 🙂

    in reply to: Issue with Buff Window (3/9 patch) #263626
    Drakah
    Keymaster

    Ah ok cool deal. Ya, the TileLayoutBox is the grouping of all those labels, so if the grouping is deleted, then all those label elements will not load. Glad you figured it out!

    in reply to: Issue with Buff Window (3/9 patch) #263621
    Drakah
    Keymaster

    Ya you must have something else going on. I removed the Pieces code, and loaded up, and I was still able to click off the icons and such regardless of orientation.

    • This reply was modified 4 years, 7 months ago by Drakah.
    in reply to: Issue with Buff Window (3/9 patch) #263620
    Drakah
    Keymaster

    There should not be any issues to any of the icons at all. If the labels are overlapping the icon, then you couldn’t click it, since it would be layered. But without the labels, none of that would happen.
    Are you sure you dont have something accidentally in front of the buff window that is hindering you from not being able to click it?

    in reply to: Issue with Buff Window (3/9 patch) #263617
    Drakah
    Keymaster

    If you want to remove the buff labels, just open the file and at the bottom, remove
    <Pieces>TileLayoutBox:BW_ButtonLabels</Pieces>

    and save, should work just fine that way too.

    • This reply was modified 4 years, 7 months ago by Drakah.
    in reply to: Issue with Buff Window (3/9 patch) #263614
    Drakah
    Keymaster

    Ok, I tested it and it works as it should.
    Here is what mine looks like.

    in reply to: Issue with Buff Window (3/9 patch) #263613
    Drakah
    Keymaster

    I will login to check, but I have not had any issues with it at all.
    The buff window is made to go Left to Right. Not Up and Down.
    The name of the spells goes under the icon.

    in reply to: Significant UI Changes after recent Test update #263605
    Drakah
    Keymaster

    Ya, I have already made the necessary updates to all the UI’s. I will post it Tuesday evening (March 8, 2022) so no one downloads it now since it isn’t compatible with Live until Wednesday.

    in reply to: Older version of Pers Adeptus UI #263516
    Drakah
    Keymaster

    I see the problem then. Use the files I attached in this post instead. It needs the code so it won’t yell but the game you are playing doesn’t visually use it. I fixed it so it uses only 9 gems.

    in reply to: Significant UI Changes after recent Test update #263513
    Drakah
    Keymaster

    Good news, there is nothing in that update that will affect/break any interface here. They are finally fixing the “oops” they did to the Extended Target Window in Default from their last patch with that window. That “oops” I never implemented in the interfaces here, so I will double check this, but I am pretty confident there will be nothing to worry about.

    in reply to: Significant UI Changes after recent Test update #263512
    Drakah
    Keymaster

    Thank you for the heads up, I will hopefully be able to check it out tonite or this weekend and thank you for the donation, I appreciate it 🙂

    in reply to: Older version of Pers Adeptus UI #263507
    Drakah
    Keymaster

    I had to go threw each old expansion files to see what was the last Spell Gem window that had 9 of them. It was back in 2007. I have attached the file, so try and patch yours with these 2 files and hopefully it won’t crash. If it does, I will need the UIERRORS.txt file from your root directory.

    • This reply was modified 4 years, 9 months ago by Drakah.
    in reply to: Older version of Pers Adeptus UI #263500
    Drakah
    Keymaster

    During the RoF time I had:
    Version 6.8 – January 20, 2013
    Version 6.9 – April 18, 2013

Viewing 15 posts - 61 through 75 (of 119 total)