Drakah

Forum Replies Created

Viewing 15 posts - 46 through 60 (of 117 total)
  • Author
    Posts
  • in reply to: Laurion’s Song Beta Interfaces #264018
    Drakah
    Keymaster

    I just uploaded 18.9 for some more testing, small update.

    in reply to: Laurion’s Song Beta Interfaces #263991
    Drakah
    Keymaster

    By the way, the only files that really needed any updating was the EQUI_Animations.xml file (if exists) and the EQUI_Inventory.xml file.

    Hopefully they will not edit much of anything else prior to launch.

    in reply to: Flickering Issues? Read Me! #263990
    Drakah
    Keymaster

    If you are still experiencing anything weird, just go to Options–>Display, and UN-Check the “Use New UI Engine”. Then relaunch the game. This will literally fix everything.

    in reply to: Flickering Issues? Read Me! #263901
    Drakah
    Keymaster

    This sounds like the issue I spoke with someone in Discord about in tells. Remove the current EQUI_BigBankWnd.xml file, and take the EQUI_BigBankWnd_Default.xml, and rename it back to EQUI_BigBankWnd.xml

    This will give you the non-all bags big bank window version that has so far fixed all the issues with Krome and the new code EQ put out. It has to do with the back end bag coding.

    in reply to: Small UI Patch for Selector Window May 18 2023 #263897
    Drakah
    Keymaster

    I am still posting on the EQ Discord channel as well as the forums. Hopefully they will see what I posting and dig into it. I would assume they already know about most of it, at least that is what I want to believe.

    in reply to: New UI Engine for 2023 #263888
    Drakah
    Keymaster

    I am at work right now and I am getting messages the patch today really messed up them pushing the new UI code to the live servers, even when I told them don’t do that (insert rolling eye emoji here). They could of waited until they had more of a solid backend for it that did not link into the old UI system. But, too late now.

    in reply to: New UI Engine for 2023 #263885
    Drakah
    Keymaster

    Scalability held just fine, but logging out and logging back in, all scalability went back to 1.0, but that is by the game error not by UI. My gut feeling, this is going to become a disaster, quickly… it is too bad they don’t include my directly on this for input.

    in reply to: New UI Engine for 2023 #263880
    Drakah
    Keymaster

    Well, I was able to get some progress done on the “Global” version Inventory Window for all of the Interfaces I create using this layout It is not 100% accurate, but pretty darn close. This is just using the normal Default skin however, which is fine for the time being.

    The 1st image is the Live version, 2nd image is on the Test server on the new UI code.

    in reply to: New UI Engine for 2023 #263879
    Drakah
    Keymaster

    It won’t be on live for quite a while. I have been on the test server past several weeks just working on the Inventory window. So you can imagine how terrible this is.

    in reply to: New UI Engine for 2023 #263858
    Drakah
    Keymaster

    I am hoping too 🙂

    in reply to: Updating Interfaces for the 7/20/22 Patch Day #263694
    Drakah
    Keymaster

    All interfaces have now been updated.

    in reply to: April 20th Patch Day Notice #263666
    Drakah
    Keymaster

    Interfaces have now been updated and uploaded to Version 18.3.
    Do not use them until after the patch goes out on Wednesday, April 20, 2022.

    in reply to: Issue with Buff Window (3/9 patch) #263650
    Drakah
    Keymaster

    Thinking about this more on the way to work, I remember my old code “Pieces” had a Buff Icon Piece, then a Buff Icon Name Piece, then a Buff Icon Piece again, etc etc. which could possible display them separately when resized. But now that DBG has all the icons in 1 template on their own, the Buff names had to do the same… so possibly that is what throws off the alignment going up/down I am thinking. At some point I can revisit this to see if I can also make it compatible for vertical but for now, I believe you could place in an addon that is vertical without breaking the UI.

    in reply to: Issue with Buff Window (3/9 patch) #263649
    Drakah
    Keymaster

    That is odd because all of my UI’s uses the same buff windows primarily, but all the layouts were created going horizontally, not vertically.

    Are you sure you didn’t have a different buff window in your UI that replaced mine?

    The only way my buff window would work vertically is if you did what I mentioned to the other user above, by removing the Pieces for the spell icon names, then you wouldn’t have any issues, but you would obviously loose the spell names.

    Now I never personally, resized my buff windows to go up and down… so maybe with the update the alignment acts differently when stretched in that direction, I am not sure.

    in reply to: Issue with Buff Window (3/9 patch) #263645
    Drakah
    Keymaster

    That screenshot though is showing it Up/Down, it isn’t coded to be that direction, only Left/Right. You need to unlock the window and resize it to be the correct orientation with the name of the buff under the icon.

    • This reply was modified 4 years, 5 months ago by Drakah.
Viewing 15 posts - 46 through 60 (of 117 total)