Forum Replies Created
-
AuthorPosts
-
Drakah
KeymasterI am hoping too 🙂
Drakah
KeymasterAll interfaces have now been updated.
Drakah
KeymasterInterfaces have now been updated and uploaded to Version 18.3.
Do not use them until after the patch goes out on Wednesday, April 20, 2022.Drakah
KeymasterThinking about this more on the way to work, I remember my old code “Pieces” had a Buff Icon Piece, then a Buff Icon Name Piece, then a Buff Icon Piece again, etc etc. which could possible display them separately when resized. But now that DBG has all the icons in 1 template on their own, the Buff names had to do the same… so possibly that is what throws off the alignment going up/down I am thinking. At some point I can revisit this to see if I can also make it compatible for vertical but for now, I believe you could place in an addon that is vertical without breaking the UI.
Drakah
KeymasterThat is odd because all of my UI’s uses the same buff windows primarily, but all the layouts were created going horizontally, not vertically.
Are you sure you didn’t have a different buff window in your UI that replaced mine?
The only way my buff window would work vertically is if you did what I mentioned to the other user above, by removing the Pieces for the spell icon names, then you wouldn’t have any issues, but you would obviously loose the spell names.
Now I never personally, resized my buff windows to go up and down… so maybe with the update the alignment acts differently when stretched in that direction, I am not sure.
Drakah
KeymasterThat screenshot though is showing it Up/Down, it isn’t coded to be that direction, only Left/Right. You need to unlock the window and resize it to be the correct orientation with the name of the buff under the icon.
-
This reply was modified 4 years, 5 months ago by
Drakah.
Drakah
Keymasterbeen 20 years so far, no plans just yet! 🙂
Drakah
KeymasterAh ok cool deal. Ya, the TileLayoutBox is the grouping of all those labels, so if the grouping is deleted, then all those label elements will not load. Glad you figured it out!
Drakah
KeymasterYa you must have something else going on. I removed the Pieces code, and loaded up, and I was still able to click off the icons and such regardless of orientation.
-
This reply was modified 4 years, 5 months ago by
Drakah.
Attachments:
Drakah
KeymasterThere should not be any issues to any of the icons at all. If the labels are overlapping the icon, then you couldn’t click it, since it would be layered. But without the labels, none of that would happen.
Are you sure you dont have something accidentally in front of the buff window that is hindering you from not being able to click it?Drakah
KeymasterIf you want to remove the buff labels, just open the file and at the bottom, remove
<Pieces>TileLayoutBox:BW_ButtonLabels</Pieces>and save, should work just fine that way too.
-
This reply was modified 4 years, 5 months ago by
Drakah.
Drakah
KeymasterOk, I tested it and it works as it should.
Here is what mine looks like.Attachments:
Drakah
KeymasterI will login to check, but I have not had any issues with it at all.
The buff window is made to go Left to Right. Not Up and Down.
The name of the spells goes under the icon.Drakah
KeymasterYa, I have already made the necessary updates to all the UI’s. I will post it Tuesday evening (March 8, 2022) so no one downloads it now since it isn’t compatible with Live until Wednesday.
Drakah
KeymasterI see the problem then. Use the files I attached in this post instead. It needs the code so it won’t yell but the game you are playing doesn’t visually use it. I fixed it so it uses only 9 gems.
Attachments:
-
This reply was modified 4 years, 5 months ago by
-
AuthorPosts


Recent Comments