Drakah

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Viewing 15 posts - 1 through 15 (of 108 total)
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  • in reply to: EverQuest Legends UI Updates #264481
    Drakah
    Keymaster

    Updated to v20.6 – Added an updated Group Window version called “Drakah Integrated 6×6 Wide Layout”, that will give you Player 0 (yourself) to Player 5, and 6 thru 11 next to it, with the stats to the right of that. This way. The original Integrated layout increases the window upwards which may be odd for some folks.

    This also adds a casting gauge on the target window as well.

    • This reply was modified 18 hours, 17 minutes ago by Drakah.
    in reply to: EverQuest Legends UI Updates #264480
    Drakah
    Keymaster

    Updated to v20.5 – there was an issue with gauges not correct from player 6 and up.

    in reply to: EverQuest Legends UI Updates #264477
    Drakah
    Keymaster

    Updated to v20.4. The group window now has the missing green squares from player 6 thru 11, as well as adding in the default modern group window option. Also updated the target window allowing a little more room for the multiclass information on the left and stopping it from moving up/down when resizing the top of the buffs. Also added the default modern target window as an option as well.

    in reply to: EverQuest Legends UI Updates #264476
    Drakah
    Keymaster

    Updated to v20.3 with several files updated including the spellbook that has the option to toggle the actions window spellbook usage instead. To revert, go to Options to turn it off. The original spellbook (Large Spell Icons, Classic Layout) has also been placed back in as another option under “Display Types”, so now there are 5 to choose from on the rightclick menu ingame.

    in reply to: EverQuest Legends UI Updates #264460
    Drakah
    Keymaster

    Updated to v20.2 with updated inventory windows, added tga for buttons and item window.

    in reply to: EverQuest Legends UI Updates #264458
    Drakah
    Keymaster

    A section has been made for EQ Legends on the downloads screen instead of a sub-button.

    in reply to: EverQuest Legends UI Updates #264447
    Drakah
    Keymaster

    Krome UI for EQL is now version 20.1.8 that now includes a “big” bank window! HUZZAH! 🙂 It is technically out of beta now too.

    in reply to: EverQuest Legends UI Updates #264444
    Drakah
    Keymaster

    Another update to fix the group window resizing itself too early.

    in reply to: EverQuest Legends UI Updates #264443
    Drakah
    Keymaster

    I uploaded another version that now has the updated version of the CastSpellWnd that has the spell names. If the window comes up blank, it is because of Mnemonic Retention AA. Just add a point or 2 into it and the window will load up properly. If you do not have the AA yet, you can rightclick on the window, choose Display Types, and choose an alternate version in the meantime. Or, you can extract the ZIP file I have in the UI folder, that is the large spell icon version that does not have the spell names on it that is Mnemonic Retention friendly.

    in reply to: EverQuest Legends UI Updates #264441
    Drakah
    Keymaster

    Yep, been battling it all night so I remade it from scratch. Only difference is you loose the spell gem spell names on it, so use “alt”. They buggered the screen code so it goes blank when I use it sadly. Anyway, this version automatically expands when you buy more spell slots, so thats a good thing. Then gem icons are more squarish though. Also, the whole UI is now based off of the Modern UI instead of Default, which is why all of the files are in there now.

    in reply to: EverQuest Legends UI Updates #264436
    Drakah
    Keymaster

    Delete gemicons04.tga thru gemicons28.tga. Those files are not needed as 1 of them were updated and does not need to be in the UI folder. Only the first 3 files needed to be there.

    • This reply was modified 1 month, 1 week ago by Drakah.
    in reply to: 17 June 26 Update #264424
    Drakah
    Keymaster

    All of them have been updated to version 20.1 🙂

    in reply to: Steel Issue #264376
    Drakah
    Keymaster

    I looked at the overlapping text and it is because there is a lot of wording is all in the Default file. Just resize the window wider and it will not overlap.

    in reply to: Thank You Drakah #264375
    Drakah
    Keymaster

    Thanks Bud! <3 I sent you an email too

    in reply to: Steel Issue #264370
    Drakah
    Keymaster

    The UI files needed to fix the UI were in the beta files that would had fixed all that. I released and updated all the Beta files to Live files, so patch your UI to 19.9

    As for the Key Ring window overlapping text, I see what you mean, though that window is not customized, and loads from Default. I would post about that oddity on the EQ Forums to let them know and I will upvote it 🙂 Be sure to screenshot it. Though, I would screenshot it from using the Default UI though so they don’t think it is a custom UI issue.

Viewing 15 posts - 1 through 15 (of 108 total)