Drakah

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Viewing 7 posts - 76 through 82 (of 82 total)
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  • in reply to: Testing a new Krome Chat Window skin #1174
    Drakah
    Keymaster

    Interface has been updated with the new skin 🙂

    in reply to: Testing a new Krome Chat Window skin #1173
    Drakah
    Keymaster

    Here is a picture of what it looks like now

    in reply to: Background textures in tab enabled default_old UI #1167
    Drakah
    Keymaster

    I know this was mentioned on the EQ Forums to the devs of this same issue of this problem.

    The way they have the chat windows currently, is the “Chat Window” file is now what handles the tabs inside the main window. The “Chat Container Window” is what holds the tabs and is what template is used to skin the actual outside of the window.

    You could try editing the EQUI_ChatWindow.xml file and scroll all the way to the end. In the “Screen item=ChatWindow” section, change false to true and see if that helps you.
    That would make the tabbed windows transparent so you can see the changes to the actual Chat Window itself with tinting and color and such.

    If this works for you, let me know, and I can make it an edit to the UI and re-upload it.

    in reply to: March 13, 2019 tabbed windows patch, everquest #1164
    Drakah
    Keymaster

    The group/character window from Krome is specific to that UI. If you like that interface, you would need to do the whole UI, not parts of it.
    The spell icons can be interchanged by copying the TGA files called Spells##.tga and gemicons##.tga

    in reply to: March 13, 2019 tabbed windows patch, everquest #1159
    Drakah
    Keymaster

    Could be something up with your UI_name_servername.ini file. That is what designates what filters to which window.
    I know when you first load in, the windows you had are messed up to which tab they are in, so that has to get edited in game.
    But the UI has nothing to do with what chat filters are going into which window.

    You could try installing a fresh copy of the UI if you have not already done so, but I doubt that is the culprit, otherwise the UI just wouldn’t load.

    in reply to: TKing Celtic #1148
    Drakah
    Keymaster

    Current version is Version 12.1 – February 17, 2019, which was when I updated it for the 2/20 patch day. It has been tested and does load correctly. Mainly the inventory window is what changed.

    The player window is really just a little rectangle that houses the attack animation/rest/parcel icons.
    The group window is a group window that combines bars/stats.
    The target window has the target bar/name with the hott target/name & buff icons at the top that is resizable on the top to pull upward.

    Hope this helps!

    in reply to: New Look #1056
    Drakah
    Keymaster

    Most welcome & thanks 🙂

Viewing 7 posts - 76 through 82 (of 82 total)