Drakah

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Viewing 15 posts - 61 through 75 (of 81 total)
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  • in reply to: Changing target window #25707
    Drakah
    Keymaster

    You cannot intermix other parts from one UI into another. Each window relies on another window’s code for it to function. Each UI was created as a whole, not in parts.

    In order for that to happen, you would have to hunt down all of the code it is missing that the UIErrors.txt file is saying it needs (errors only, not warnings) and would need to be copied into the target window to accommodate that UI including any graphics it is calling for. Some graphic names uses the same name but different graphic, so that might be a challenge too. Its not an easy task.

    in reply to: strange error on updating UI #25703
    Drakah
    Keymaster

    Backup your UI_Charactername_servername.ini always in safe place so you do not loose your window settings. I do this almost monthly just to be safe. The file must start with “UI_”. The similar one without the UI_ is for your hotbuttons.

    Please post your UIErrors.txt file so I can see why it is not loading.

    You do not have to reset your computer or anything, just delete your current “drakah_intg_steel” folder, redownload it and unzip it into your uifiles folder. Once done, open the folder, and ensure you see all 109 files. The readme file should read “Version 12.7 – December 17, 2019”

    Be sure you dont have a folder-inside-another-folder, as some people do that, and the UI can’t load, since it cannot load from subfolders.

    in reply to: EQ2 Integrated Not Loading #25690
    Drakah
    Keymaster

    Btw, I did check on that error again, and it is coming from EQ looking at a EQUI_Animations.xml file and the EQUI_Templates.xml file that has references to the code you noted. The EQ2 UI does not have an Animations file, but it does have a custom EQUI_Templates.xml which is correct and updated.
    So if you installed the UI prior to the Launch of Torment of Velious, then you will have an error until it is released.

    If you need the old version 15.5, that is for live until they take the servers down, let me know.

    in reply to: EQ2 Integrated Not Loading #25689
    Drakah
    Keymaster

    It can also be that you have an EQUI_Animations file (outdated) in that UI, and that UI does not use one. Be sure you are only using the files in the zip file and not adding anything to it. Do a fresh copy. The screenshots were created new, so I know it works 🙂

    in reply to: EQ2 Integrated Not Loading #25688
    Drakah
    Keymaster

    I do not think the expansion is out yet for it to work. I wont be able to check it until later today though.

    in reply to: ToV Released on Test Broke Tking Celtic #25667
    Drakah
    Keymaster

    The warnings are telling you that you asked it to use the “Drakah” folder, but it cannot find file X. So, I would enter the Drakah folder and see if file X is present there.

    My guess is, you have another folder inside the “Drakah” folder, which you cant do.
    I zip up the folder I made and post it. In this case, my folder name was “drakah_intg_tking”, so I created a drakah_intg_tking.zip file. So I am betting you have a “drakah_intg_tking” inside of your “Drakah” folder.

    The folder has to have the files present, it cannot read from a subfolder inside of the folder.

    For example, in my UI folder, I made custom files for
    Spells01.tga
    Spells02.tga
    Spells03.tga
    Spells04.tga
    Spells05.tga
    Spells06.tga

    but your uierrors.txt says it cant find those and will load them instead from the Default folder.

    I am attaching my UIerrors file so you can see that mine did find those files since it isnt in the log list. In a custom UI, you only place the edited files in a folder so that EQ can read the unmodified ones from the Default folder by design.

    Attachments:
    in reply to: ToV Released on Test Broke Tking Celtic #25663
    Drakah
    Keymaster

    Having all warnings is good, that means it is loading fine.
    If the UI does not load, then you will have Error messages at the end of the warnings, that is what I need to find the cause of the UI error. If it isn’t loading, then it is something else hindering the game.

    in reply to: ToV Released on Test Broke Tking Celtic #25661
    Drakah
    Keymaster

    Btw, that debug file you posted is game initializing issues with your device driver and such, not UI related directly. Like the FireC.dds is from the game.

    in reply to: ToV Released on Test Broke Tking Celtic #25660
    Drakah
    Keymaster

    I will need your UIerrors.txt from the Everquest folder. Just the Errors portion, not the Warnings.

    in reply to: ToV Released on Test Broke Tking Celtic #25657
    Drakah
    Keymaster

    I just checked the Tking Celtic on the test server, version 12.6 (beta) from the readme file, and it loads fine.

    in reply to: ToV Released on Test Broke Tking Celtic #25654
    Drakah
    Keymaster

    I do not normally login to the test server, but I will look at it tonight when I get home to see what is going on.

    in reply to: ToV Released on Test Broke Tking Celtic #25652
    Drakah
    Keymaster

    Not a problem, glad they work 🙂

    in reply to: ToV Released on Test Broke Tking Celtic #25650
    Drakah
    Keymaster

    The Beta files should work just fine for the Test server. Have you tried them yet?
    There is a Beta sub-folder under each section on the Downloads page.

    in reply to: Torment of Velious Beta #25433
    Drakah
    Keymaster

    I put the Downloads page back to the way I had it since the “modern” version was not playing nice with downloading updated files. For some reason, the website kept caching the previous version and was just annoying. Let me know if you have any issues.

    in reply to: Testing a new Krome Chat Window skin #1174
    Drakah
    Keymaster

    Interface has been updated with the new skin 🙂

Viewing 15 posts - 61 through 75 (of 81 total)