Drakah

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Viewing 15 posts - 31 through 45 (of 81 total)
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  • in reply to: Issue with Buff Window (3/9 patch) #263613
    Drakah
    Keymaster

    I will login to check, but I have not had any issues with it at all.
    The buff window is made to go Left to Right. Not Up and Down.
    The name of the spells goes under the icon.

    in reply to: Significant UI Changes after recent Test update #263605
    Drakah
    Keymaster

    Ya, I have already made the necessary updates to all the UI’s. I will post it Tuesday evening (March 8, 2022) so no one downloads it now since it isn’t compatible with Live until Wednesday.

    in reply to: Older version of Pers Adeptus UI #263516
    Drakah
    Keymaster

    I see the problem then. Use the files I attached in this post instead. It needs the code so it won’t yell but the game you are playing doesn’t visually use it. I fixed it so it uses only 9 gems.

    in reply to: Significant UI Changes after recent Test update #263513
    Drakah
    Keymaster

    Good news, there is nothing in that update that will affect/break any interface here. They are finally fixing the “oops” they did to the Extended Target Window in Default from their last patch with that window. That “oops” I never implemented in the interfaces here, so I will double check this, but I am pretty confident there will be nothing to worry about.

    in reply to: Significant UI Changes after recent Test update #263512
    Drakah
    Keymaster

    Thank you for the heads up, I will hopefully be able to check it out tonite or this weekend and thank you for the donation, I appreciate it πŸ™‚

    in reply to: Older version of Pers Adeptus UI #263507
    Drakah
    Keymaster

    I had to go threw each old expansion files to see what was the last Spell Gem window that had 9 of them. It was back in 2007. I have attached the file, so try and patch yours with these 2 files and hopefully it won’t crash. If it does, I will need the UIERRORS.txt file from your root directory.

    • This reply was modified 2 years, 11 months ago by Drakah.
    in reply to: Older version of Pers Adeptus UI #263500
    Drakah
    Keymaster

    During the RoF time I had:
    Version 6.8 – January 20, 2013
    Version 6.9 – April 18, 2013

    in reply to: Older version of Pers Adeptus UI #263498
    Drakah
    Keymaster

    I get requests for older interfaces for Emulated servers every once in a while, but they typically don’t work since it needs to refer to the UI elements via their DB as well as the game version I believe. If you give me the exact date of when SOE/DBG last patched Default, I can see what I had when it was on live.

    • This reply was modified 2 years, 11 months ago by Drakah.
    in reply to: Thank You #263480
    Drakah
    Keymaster

    You are most welcome πŸ™‚ You can call me Drakah though. “Sha`Kahr” is actually my surname in game heh.

    in reply to: Terror of Luclin Interfaces are Updated #263477
    Drakah
    Keymaster

    I just posted an update to the Krome UI today as the buttons in the Raid Window was not working… they do now.

    in reply to: UI Modifications #226155
    Drakah
    Keymaster

    I posted this on the EQ forums at
    https://forums.daybreakgames.com/eq/index.php?threads/request-ui-decimal-percents-on-off.276219/

    So you can upvote/like it if you wish πŸ™‚

    • This reply was modified 3 years, 5 months ago by Drakah.
    in reply to: UI Modifications #226154
    Drakah
    Keymaster

    That is awesome! Glad to help! πŸ™‚

    in reply to: UI Modifications #226149
    Drakah
    Keymaster

    Ah ok that would make more sense. I did a right-click on the hotbar and chose to hide the page number spinner. I use SHIFT-1 thru + to page threw the main hotbar so I never needed it to show.

    in reply to: UI Modifications #226144
    Drakah
    Keymaster

    Hey there Cellular,

    1) The HP Gauge number format was changed by Daybreak on June 19, 2019, so it now is a decimal number instead of just a whole number, this is super aggravating to me and nothing I can do to change that unless they make a new EQType to have the number without the decimal, or, give us the option to turn it on/off. I would strongly suggest to bring that up on the EQ forums for sure. I could love for them to fix that back to what it was.

    2) You can try disabling the text labels by either commenting out each label, or deleting them. See if that solves that issue for you. Look under
    {TileLayoutBox item=”BW_Buttons”}
    and remove/comment out references, such as {Pieces}BW_Buff0_Label{/Pieces} thru {Pieces}BW_Buff41_Label{/Pieces}

    As for the size alignment, I do not see any deviation for anything of a wrong length in the elements. Here is a closeup of mine. See attached.

    Hope this helps!!

    in reply to: Find Window issue #226059
    Drakah
    Keymaster

    Glad you found out the problem, what was it?

Viewing 15 posts - 31 through 45 (of 81 total)